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Theory

From the Sideboard

Hugh’s GP AC Farticle *14th*

Limited master Hugh Kramer recounts his amazing run at Grand Prix Atlantic City, and analyzes what it takes to win with 40-card Dragons of Tarkir decks.

Drawing Live

Principles of Limited Design: Colorless Cube Fixing

Welcome to (hopefully) a series of articles dedicated to what makes for good Limited design.

Drawing Live

What’s Important?

Find yourself playing slowly? Are games slipping away that you feel like you should’ve won? Perhaps you’ve lost sight of the most important questions. Zach’s here with the fundamentals of play.

None Shall Pass Bombs

What Decks Need

Carrie evaluates draft decks based on the cards they need.

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

23/17

Beast Punch USA

This week Hunter takes a page from Nathan Holiday and takes a Beast Punchy Blue-Green draft deck for a spin.

From the Sideboard

Pool + Player = Record

Guest author Michael Scovazzo on how tournament metadata—length, level of competition, round number, opponent, and more—should factor into your sealed deckbuilding and sideboarding choices.

None Shall Pass Bombs

Tactical Advantage

Carrie explores tactical advantage, a key principle for winning games of Magic.

None Shall Pass Bombs

Slow Down, M15

Carrie explains how M15 draft is not as fast as people originally thought.

None Shall Pass Bombs

Journey Into Sealed

Carrie helps you prepare for Journey sealed before Grand Prix Atlanta.

None Shall Pass Bombs

Born of the Gods Sealed Primer

Carrie runs down the sealed format to help you prepare for PTQs and Grand Prix Philadelphia.

None Shall Pass Bombs

Pack Two

Carrie proposes a theory for drafting Born of the Gods/Theros/Theros.