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Theory
Drawing Live
What Is Magic?
May 3, 2016
8 min to read
Magic is many, many things to millions of people around the world. Have you ever stopped to think about just what Magic is and how it can possibly be one game?
None Shall Pass Bombs
Mechanics in Limited
March 24, 2016
6 min to read
Carrie explains what a set’s mechanics tell us about its limited environment.
Drawing Live
What Makes a Good Limited Format?
March 22, 2016
6 min to read
With Shadows Over Innistrad and a brand new Limited just around the corner, let’s ask: what makes for a great Limited environment?
Bringing to Light
The Many Faces of Playtesting
February 8, 2016
3 min to read
Lexie explains how to playtest when you don’t have a team of pros to help you.
Bringing to Light
Types of Tilt
November 30, 2015
6 min to read
Lexie examines tilt and shows you how to overcome it.
None Shall Pass Bombs
Evolving Wilds of Battle for Zendikar
November 12, 2015
6 min to read
The wilds of Battle for Zendikar limited are evolving. Carrie interprets the signs.
Drawing Live
Is Professional Magic still a Game?
September 29, 2015
7 min to read
Can Magic become a job? If so, are you still playing it? Can something be work and a game? And how can you use this to avoid burnout? It’s time for some soul-searching in this edition of Drawing Live.
None Shall Pass Bombs
The Key to Origins Draft
August 6, 2015
5 min to read
Carrie declares the fundamental rule of Magic Origins draft.
Drawing Live
Cube Design: What is Combo? (Part 2)
June 23, 2015
6 min to read
What’s the difference between a combo and a combo deck in cube? Is combo even necessary? Why does Zach hate Storm? Find out!
Drawing Live
Cube Design: What is Combo? (Part 1)
June 16, 2015
8 min to read
What is a combo or combo deck? Is combo necessary in cube? When is something ‘a combo’ and when is it merely ‘synergy?’ Let’s ponder all this and more!
None Shall Pass Bombs
Mana Fixing in Limited
June 11, 2015
7 min to read
Carrie explores the nuances of limited mana fixing in this helpful primer.