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Ensnaring Cambridge

Wandering in the Starfield of Nyx

Shawn discusses the possibilities for Starfield of Nyx in Standard and Modern.

What We Learned

Magic Origins Spoilers for Everyone!

This week we’re going to take a look at the first half of Origins spoiler season and break down the best five spoilers by psychographic

None Shall Pass Bombs

Magic Origins Mechanics

Carrie examines the new Magic Origins mechanics for limited.

What We Learned

Why We Can’t Have Nice Things

Elitism is literally killing Magic and this week we will talk about why its a problem and what needs to be done to fix it.

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

None Shall Pass Bombs

Jumping Ship in Draft

Carrie explains when you want to jump ship mid-draft and when to stay the course.

What We Learned

Why is Chandra White?

Welcome to Kaladesh where the Indian villagers are poor and helpless while the White folk are both oppressor and savior.

Scrub Report

Flying to Melbourne

Scrub Reporter Kairi details the tough process of learning the game as she heads toward a new life in Australia.

None Shall Pass Bombs

Mana Fixing in Limited

Carrie explores the nuances of limited mana fixing in this helpful primer.

Ensnaring Cambridge

Four Things About Two-Headed Giant

Shawn talks about a 2HG event he played in at GP Vegas and offers up some useful tips on the format.

What We Learned

Goyfgate

When Pascal Maynard drafted a foil Tarmogoyf in the Top 8 draft of Grand Prix Las Vegas he turned the Magic community upside down.

Papa Longo's Story Time

Papa Longo’s Story Time—Vegas Baby

Papa Longo hits the slots and the draft tables at GP Vegas.