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mechanics

Drawing Live

Surveil is Brilliant

Surveil seems weak, simple, and unexciting. That’s exactly what House Dimir *wants* you to think, because Surveil is actually outstanding design.

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The Mechanics of Guilds of Ravnica

Guilds of Ravnica has five mechanics, four of which are brand new and three of those are quite familiar. Zach’s here to review all five!

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The Power of Exploring

Explore is one of the most nuanced mechanics in a while. It’s devilishly simple, obviously powerful, yet difficult to evaluate. Here’s why.

Post-Combat

Threshold to Death’s Hold

Rob digs in on Magic’s latest iterations of threshold.

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

None Shall Pass Bombs

Amonkhet Limited Mechanics, Part II

Carrie breaks down the remaining three mechanics of Amonkhet Limited: -1/-1 counters, Aftermath, and Trials/Cartouches.

None Shall Pass Bombs

Amonkhet Limited Mechanics, Part I

Carrie breaks down the new Amonkhet mechanics and how they will influence Limited in both sealed and draft. Part I talks embalm, exert, and cycling!

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Revolting Design

Aether Revolt spoilers are here! Zach breaks down one of its two new mechanics, the aptly-named Revolt.

None Shall Pass Bombs

Mechanics in Limited

Carrie explains what a set’s mechanics tell us about its limited environment.

None Shall Pass Bombs

Magic Origins Mechanics

Carrie examines the new Magic Origins mechanics for limited.