Tagged in
mechanics
Post-Combat
Nontoken Permanence
August 24, 2020
5 min to read
Some say that tattoos are just a phase.
Drawing Live
2019-2020 Mechanics in Review
August 11, 2020
10 min to read
The last year featured some of the most surprising, delightful, dangerous, and disappointing mechanics ever.
Drawing Live
Phasing Back In
June 10, 2020
5 min to read
The return of Phasing teaches us about Magic design and game design in general.
Post-Combat
Talking Through The Feel of Ikoria
May 4, 2020
7 min to read
Where have we seen Mutate before?
Drawing Live
The Mechanics of Ikoria
April 8, 2020
7 min to read
Ikoria: Lair of Behemoths contains Magic’s best mechanic and three crazy new ones.
Drawing Live
Managing Mini-Mechanics
March 3, 2020
8 min to read
Mini-mechanics are coming to define modern Limited, and that’s a problem.
Drawing Live
Evaluating Escape
December 17, 2019
5 min to read
Not to be confused with the PiƱa Colada song.
Drawing Live
Amassing a New Mechanic
April 2, 2019
6 min to read
Amass is one of the trickier mechanics to evaluate in a long time. Watch us do it anyway!
Drawing Live
Orzhov Racketeers, or the Problem with Afterlife
January 8, 2019
5 min to read
The Orzhov have a less than exciting uncommon 3/2 Headhunter for five. Today, we’ll find out why it might be a whole lot better than it looks.
None Shall Pass Bombs
Mechanical Allegiance
January 4, 2019
5 min to read
Spectacle or Riot? Spectacle or Riot!
Drawing Live
The Mechanics of Ravnica Allegiance
December 25, 2018
8 min to read
All five Ravnica Allegiance mechanics are spoiled, which means it’s time to investigate and critique them.