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Hunter Slaton

23/17

How Hipsters Made it to the Late Game

Hipsters first Editor-in-Chief returns to reminisce about the good old days.

23/17

We Need to Have a Talk

Hunter does a very dumb thing this week in Team Draft League—and learns a valuable lesson about not doing stuff you don’t need to in a game of Magic.

23/17

Optimizing Your Sealed Deck

This week Hunter tries to figure out the perfect GP-crushing build for a strong Born of the Gods sealed pool.

23/17

Shame, Thy Name Is Keeping a Five-Land Hand

Magic is a stern teacher, as I learned this past weekend in—of all events—the M14 Two-Headed Giant flight.

Card Kingdom

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23/17

Dragon’s Maze Draft Tech

This week’s a bit of a grab bag—or, as they say in the provinces, a pot-au-feu—but mainly we’re going to […]

23/17

Four Colors FTW at the DGM Prerelease

The Dragon’s Maze prerelease this past weekend at Twenty Sided Store was pretty dope. I played in the Saturday 3pm […]

Power and Toughness

#GPPITT

This thing could easily stretch to 10,000 words so I’m gonna let photographs do a significant portion of the talking. […]

23/17

Smashing Face With Gruul in Return to Ravnica

Going into this draft—the second in our series of drafting the Gatecrash guilds in Return to Ravnica—I was thinking let’s […]

23/17

Drafting Boros in the Wrong Set

Welcome to the first edition of 23/17, a Hipsters of the Coast column focused on Limited play—primarily draft and sealed, […]