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game design
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The Designs of Jumpstart: Historic Horizons, Part 1
August 17, 2021
8 min to read
How do the designs of Jumpstart: Historic Horizons stack up?
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The State of Magic in 2021
August 3, 2021
10 min to read
Magic got a lot right this past year and made a fair amount of mistakes.
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Historic and Digital Divergence
July 27, 2021
9 min to read
With 31 digital-only cards and three digital-only mechanics, Jumpstart: Historic Horizons rocks the boat more than the usual Arena announcement.
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Bone Shards: Death for Death
June 15, 2021
9 min to read
Bone Shards is awesome. Bone Splinters is weak. Why are these two spells so different and how did we get them?
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Subtlety’s Choice
June 1, 2021
5 min to read
When did Magic embrace tucking/topping effects and why?
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Design of a Card: Yusri, Fortune’s Flame
May 25, 2021
5 min to read
Magic is a game of risk and reward. Yusri explicitly and expertly epitomizes this element.
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Does Magic Still Need Reach?
April 27, 2021
7 min to read
Over the years, Magic has added new mechanics and benched the underperformers. Is it time to drop Reach from the starting lineup?
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Learning Lessons
April 20, 2021
5 min to read
Learning is awesome, both in life and in Strixhaven draft.
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Design of a Card: Professor Onyx
March 23, 2021
8 min to read
Strixhaven preview season preempted itself with one of the most unusual Lilianas ever. Dive into the design of Professor Onyx.
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Never Failing to Find
March 16, 2021
6 min to read
Magic continues to move away from searching your deck and toward Impulse effects.
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Cubing without Drafting
February 23, 2021
7 min to read
Curating a cube without the ability to draft it is weird, but can open weird and awesome doors.