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2021 Mechanics in Review—Crimson Vow

Blood, Training, and Cleave go under the spotlight.

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2021 Mechanics in Review—Adventures in the Forgotten Realms

Opinions range all over the map—or is it a dungeon—in this reconsideration of the summer set’s mechanics.

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Evaluating Exploit, Part 2

We complete our deep dive in Exploit, exposing exactly what extinguishes its expected potential.

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Evaluating Exploit, Part 1

Exploit underperforms in Crimson Vow, which raises the question: why?

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First Look at Crimson Vow’s Mechanics

With Crimson Vow releasing next week, we analyze every mechanic in the set.

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2021 Mechanics in Review—Midnight Hunt

We begin a review of the many new mechanics introduced to Magic: the Gathering in 2021.

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The Trouble with Sliths

Vampires have always struggled in Innistrad Limited. They are deliberately designed that way.

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Raise Dead Through Magic History

The humble Raise Dead reaches its pinnacle in Innistrad: Midnight Hunt’s Crawl from the Cellar. Its history, from 1993 to 2021, is a microcosm of Magic’s evolution as a game.

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Innistrad: Midnight Hunt First Look

We have many new mechanics to cover for our latest visit to Innistrad.

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The Designs of Innistrad

With Innistrad spoiler season about to begin, we look back on one of the most influential sets of all time: the original Innistrad.

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The Designs of Jumpstart: Historic Horizons, Part 2

With white and blue in the rear view mirror, how do the remaining designs of Jumpstart: Historic Horizons stack up?