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game design
Drawing Live
2021 Mechanics in Review—Crimson Vow
January 4, 2022
7 min to read
Blood, Training, and Cleave go under the spotlight.
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2021 Mechanics in Review—Adventures in the Forgotten Realms
December 21, 2021
9 min to read
Opinions range all over the map—or is it a dungeon—in this reconsideration of the summer set’s mechanics.
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Evaluating Exploit, Part 2
December 7, 2021
14 min to read
We complete our deep dive in Exploit, exposing exactly what extinguishes its expected potential.
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Evaluating Exploit, Part 1
November 30, 2021
12 min to read
Exploit underperforms in Crimson Vow, which raises the question: why?
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First Look at Crimson Vow’s Mechanics
November 2, 2021
7 min to read
With Crimson Vow releasing next week, we analyze every mechanic in the set.
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2021 Mechanics in Review—Midnight Hunt
October 26, 2021
9 min to read
We begin a review of the many new mechanics introduced to Magic: the Gathering in 2021.
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The Trouble with Sliths
October 12, 2021
6 min to read
Vampires have always struggled in Innistrad Limited. They are deliberately designed that way.
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Raise Dead Through Magic History
September 28, 2021
8 min to read
The humble Raise Dead reaches its pinnacle in Innistrad: Midnight Hunt’s Crawl from the Cellar. Its history, from 1993 to 2021, is a microcosm of Magic’s evolution as a game.
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Innistrad: Midnight Hunt First Look
September 7, 2021
12 min to read
We have many new mechanics to cover for our latest visit to Innistrad.
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The Designs of Innistrad
August 31, 2021
10 min to read
With Innistrad spoiler season about to begin, we look back on one of the most influential sets of all time: the original Innistrad.
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The Designs of Jumpstart: Historic Horizons, Part 2
August 24, 2021
13 min to read
With white and blue in the rear view mirror, how do the remaining designs of Jumpstart: Historic Horizons stack up?