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game design
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Cracking Casualty
April 19, 2022
8 min to read
How often will Casualty be worth sacrificing a creature, and just how playable are its spells if you’re not?
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Connive: The Remodeling of Explore
April 12, 2022
4 min to read
Connive is in dialogue with Explore, a powerful yet contentious mechanic.
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Design of a Card: Maestros Charm
March 30, 2022
6 min to read
Three Grixis-colored Charms, nine modes, and one fascinating designing history binding them all together.
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Tell Me Your Problems
March 22, 2022
5 min to read
Game designers tend to respond much better to problems than to solutions, even when the solutions seem obvious.
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Design of a Card: Mnemonic Sphere
March 15, 2022
5 min to read
How many designs can you name that led to Mnemonic Sphere? There are plenty more than just Courier’s Capsule.
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Managing Complexity on Kamigawa
March 8, 2022
8 min to read
Kamigawa: Neon Dynasty manages to squeeze more text onto its cards than any other set, and yet it works.
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Mechanics in Review: Ikoria
March 1, 2022
8 min to read
Mechanics in Review goes back to spring 2020, a time many of us would rather have forgotten, but like Companion, we’re still living with.
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Design Callbacks in Kamigawa: Neon Dynasty
February 8, 2022
13 min to read
Kamigawa: Neon Dynasty is chock full of mechanics hiding in plain sight without their identifying keywords.
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2021 Mechanics in Review—Kaldheim
February 1, 2022
8 min to read
We finish out our series on all the new premier mechanics of 2021 with the set that started it all: Kaldheim.
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2021 Mechanics in Review—Strixhaven
January 25, 2022
7 min to read
There’re Lessons to be Learned as examine the inner workings of Magecraft.
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Design of a Card: Key to the Archive
January 11, 2022
7 min to read
Zach finally got to play with Arena’s newest mechanic—spellbooks—thanks to Arena Cube.