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game design
Drawing Live
Design of a Card: Hazoret the Fervent
April 4, 2017
6 min to read
Gods are back, and they’re both very different and very familiar from Theros. Zach breaks down the design of our first new god, Hazoret the Fervent.
Drawing Live
Game Design 101: Prototypes
January 24, 2017
4 min to read
Ever wanted to design your own game? In Game Design 101, we teach you the fundamentals. First up: prototypes. Learn what they are and why they’re essential.
Drawing Live
Revolting Design
January 3, 2017
4 min to read
Aether Revolt spoilers are here! Zach breaks down one of its two new mechanics, the aptly-named Revolt.
Drawing Live
Eternally Yours: Echo
December 20, 2016
5 min to read
Zach explores Echo, an elegant mechanic from Eternal.
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Eternally Yours: Warcry
December 13, 2016
4 min to read
Zach explores the simple beauty of the warcry mechanic from Eternal.
Drawing Live
In Praise of Pump Spells
November 8, 2016
5 min to read
Have you noticed the steadily increasing power of combat tricks? Wondering why Built to Last feels so unusual? It’s time for a trip through the history of one mana white combat tricks!
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The Kaladeshi Blues
October 18, 2016
7 min to read
Blue is the toughest color to evaluate at the beginning of any Limited format. Zach delves into why it is especially vexing in Kaladesh.
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Removal, At What Cost?
October 4, 2016
6 min to read
Kaladesh is out! How does its removal match up against other sets? Is Malfunction as good as Sleep Paralysis or Oblivion Strike? Find out here!
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The First Vehicles
September 20, 2016
6 min to read
Vehicles have been a part of Magic since Arabian Nights. Now that they’re official, let’s celebrate them by seeing how far they’ve come since Flying Carpet.
Drawing Live
Making a Magic Online Cube, Part 2
August 30, 2016
9 min to read
Ready to submit your design to You Make the Cube? Here’s everything you need to know about perfecting your cube.
From the Sideboard
The Design of Emrakul
June 22, 2016
5 min to read
So, how good is the new Emrakul? How does she line up with her previous incarnation, and why is she a better or worse design?