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game design
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Design of a Card: Revenge of Ravens
July 14, 2020
4 min to read
Many Core Set 2021 Limited games are defined by Teferi’s Tutelage, but 2019 featured another often unbeatable uncommon enchantment.
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The Importance of Context in Limited
June 30, 2020
7 min to read
Five common reprints in Core Set 2021 show how a shift in context can drastically affect a card’s performance.
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Phasing Back In
June 10, 2020
5 min to read
The return of Phasing teaches us about Magic design and game design in general.
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The Designs of Ikoria
May 5, 2020
8 min to read
Ikoria is a massively experimental set, chock full of designs worthy of both praise and scrutiny.
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The Mechanics of Ikoria
April 8, 2020
7 min to read
Ikoria: Lair of Behemoths contains Magic’s best mechanic and three crazy new ones.
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Design of a Card: Intuition
March 31, 2020
7 min to read
Intuition inspired a bizarre and fascinating line of card designs.
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Design of a Card: Truth or Tale
March 10, 2020
6 min to read
Everything you wanted to know about divvying cards, Fact or Fiction, and Truth or Tale, split into easy piles for your enjoyment.
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Managing Mini-Mechanics
March 3, 2020
8 min to read
Mini-mechanics are coming to define modern Limited, and that’s a problem.
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Evaluating Escape
December 17, 2019
5 min to read
Not to be confused with the PiƱa Colada song.
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Alternate Resource Mechanics
December 3, 2019
11 min to read
What do Food, Clues, Treasure, and Energy tell us about each other?