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criticism

Drawing Live

Tell Me Your Problems

Game designers tend to respond much better to problems than to solutions, even when the solutions seem obvious.

Magical Hack

Losing, Listening, and Learning

Some reflections on the iterative process of cube design.

Post-Combat

War Craft

Decade-long capitalist storybuilding thinkpiece.

Hope Eternal

Marketing Magicfest Madness

This week Kate review the disappointing marketing of Magicfest.

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

Dear Azami

Jace, Rewritten

Levi imagines how Jace could have been portrayed in the Dominaria story.

None Shall Pass Bombs

The Glorification of Trolls

Trolls have been established in our cultural lore for millennia. Carrie explores their role in our community and under what bridges they might lurk.

Dear Azami

Voice

Levi examines the role of “voice” in developing characters in the Magic story.

From the Sideboard

Criticism is a Gift

Gemma tells you why criticism is good, and how to do it effectively.

Drawing Live

We’re Not Going Back to Kamigawa

It’s that time of year where folks are clamoring for a Return to Kamigawa. We’re sorry to say it, but it’s just not going to happen (now), and here’s why.

Arting Around

The Attraction of Evil

In the Village of Webster, New York (“Where Life is Worth Living“), there was a comic book store within 14-year-old-me’s […]