Commander Threat Assessment

You can do better without berating other players for targeting the wrong opponent mid-game.

Mechanics in Review: Kamigawa Neon Dynasty

Kamigawa: Neon Dynasty asked a simple yet shocking question: what if ALL of its new mechanics are workhorse mechanics?

Wedge Issues

Why does New Capenna fail where Alara and Tarkir succeeded?

Grand Theft Auto Roleplay Is Great Entertainment But Has Issues

GTA RP provides a stage for improv acting within a massive and popular game world.

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

Can’t Win Them All

Pat and Jerry have a guest returning to the podcast to recap his latest legacy adventure, David Barentsen.

Mind the Gap, It May be a Long One

There’s nothing new coming out for a while and we want to play. That doesn’t have to be a problem.

New Capenna 4D

The building blocks of New Capenna come together to create a unique environment that will almost certainly play a role in the game’s future.

Embracing the Suboptimal in Commander

You don’t have to play the “best” cards in your Commander deck.

What Even is Time?

The goblins discuss cognitive distortions/common mistakes in thinking.

The Splendor of Nightlife

What the splendor of nightlife shows us, of course, is at best a shadow of the real.

The Charm of Cities: Skylines

City builders can be great games even with the existence of mods that make them better.