Watch the Tram Car, Please

Zac Clark tries to focus on focusing.

A Planeswalker’s Guide to Earth—Sphinxes

This week, we visit Vryn, the plane of Jace’s youth, and talk about Sphinxes in Magic and history!

The Rabble

Scrub Reporter Kairi fights the clique-y world of competitive magic with Rabble Red, but is it enough to keep her excited about the game?

Magic Origins Mechanics

Carrie examines the new Magic Origins mechanics for limited.

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

No Place for Strange Fruit

Jess talks about race.

Tempo and Terminate

This week I open up the tempo can of worms and attempt to investigate the fundamental concept of Magic.

Temur Dragons at GP Providence

Shawn threw together a Standard deck with Sarkhan Unbroken and hoped for the best. Read on to find out how he did at GP Providence.

Cube Design: What is Combo? (Part 2)

What’s the difference between a combo and a combo deck in cube? Is combo even necessary? Why does Zach hate Storm? Find out!

Magic Origins Spoilers

This week, the Doomed Travelers discuss some spoilers from Magic Origins, including the new double-faced planeswalkers and the new not-Damnation.

A Command Towering Interview with Ryan Yee

Matt Jones gets some great preliminary sketches and behind the scenes insight from Ryan Yee!

Why We Can’t Have Nice Things

Elitism is literally killing Magic and this week we will talk about why its a problem and what needs to be done to fix it.