Drawing Live
Setting New Goals
June 29, 2021
5 min to read
As the world and tabletop Magic slowly return, it’s time to take stock of what might now be possible.
Were Mystery Booster Playtest Cards Worth It?
June 22, 2021
8 min to read
Mystery Boosters are coming back to local game stores, and with them the Mystery Booster playtest cards.
Bone Shards: Death for Death
June 15, 2021
9 min to read
Bone Shards is awesome. Bone Splinters is weak. Why are these two spells so different and how did we get them?
Must a Sweet Format be a Good Format?
June 8, 2021
6 min to read
Wizards of the Coast has made some of the sweetest formats in recent memory. But what does that mean?
Subtlety’s Choice
June 1, 2021
5 min to read
When did Magic embrace tucking/topping effects and why?
Design of a Card: Yusri, Fortune’s Flame
May 25, 2021
5 min to read
Magic is a game of risk and reward. Yusri explicitly and expertly epitomizes this element.
The Spotlight Shifts Away from Competition
May 18, 2021
5 min to read
Tabletop events are coming back!—at some point, in an uncertain form, for an uncertain audience.
Design of a Card: Fling feat. Atrocity
May 11, 2021
6 min to read
Fling is one of Magic’s older and less impressive mainstays. But make it a lot worse, put it into a different context, and it somehow becomes overpowered.
Design of a Card: Cogwork Archivist
May 4, 2021
5 min to read
Cogwork Archivist quietly fixes serious past play issues, creating something new and nuanced.
Does Magic Still Need Reach?
April 27, 2021
7 min to read
Over the years, Magic has added new mechanics and benched the underperformers. Is it time to drop Reach from the starting lineup?
Learning Lessons
April 20, 2021
5 min to read
Learning is awesome, both in life and in Strixhaven draft.