Drawing Live
Evaluating Exploit, Part 2
December 7, 2021
14 min to read
We complete our deep dive in Exploit, exposing exactly what extinguishes its expected potential.
Evaluating Exploit, Part 1
November 30, 2021
12 min to read
Exploit underperforms in Crimson Vow, which raises the question: why?
Design of a Card: Vilespawn Spider
November 23, 2021
7 min to read
Vilespawn Spider isn’t all it’s cracked up to be, which is usually 4 to 6 insect tokens.
Running on Empty
November 16, 2021
6 min to read
Burnout can come for us all. The trick is figuring out where it’s come from, why, and what to do about it.
The Designs of Crimson Vow
November 9, 2021
11 min to read
Crimson Vow lands in just two short days. Until then, we’ve got hundreds of designs to peruse, appreciate, and consider.
First Look at Crimson Vow’s Mechanics
November 2, 2021
7 min to read
With Crimson Vow releasing next week, we analyze every mechanic in the set.
2021 Mechanics in Review—Midnight Hunt
October 26, 2021
9 min to read
We begin a review of the many new mechanics introduced to Magic: the Gathering in 2021.
The Trouble with Sliths
October 12, 2021
6 min to read
Vampires have always struggled in Innistrad Limited. They are deliberately designed that way.
Design of a Card: Silver Bolt
October 5, 2021
9 min to read
From Blazing Torch to Silver Bolt, the history of damage-dealing artifacts is anything but simple.
Raise Dead Through Magic History
September 28, 2021
8 min to read
The humble Raise Dead reaches its pinnacle in Innistrad: Midnight Hunt’s Crawl from the Cellar. Its history, from 1993 to 2021, is a microcosm of Magic’s evolution as a game.
Every Innistrad: Midnight Hunt Common Reviewed, Part 2
September 21, 2021
22 min to read
Get the jump on Innistrad: Midnight Hunt Limited in this review of every black, red, green, and colorless common in the set.