Drawing Live
Mechanics in Review: Kamigawa Neon Dynasty
May 24, 2022
7 min to read
Kamigawa: Neon Dynasty asked a simple yet shocking question: what if ALL of its new mechanics are workhorse mechanics?
Mind the Gap, It May be a Long One
May 19, 2022
6 min to read
There’s nothing new coming out for a while and we want to play. That doesn’t have to be a problem.
Design of a Card: Inspiring Overseer
May 10, 2022
5 min to read
Inspiring Overseer is the culmination of power creep with cantripping creatures.
Cracking the Streets of New Capenna
May 3, 2022
6 min to read
Streets of New Capenna promises a format of three-color factions, but it may not deliver.
Streets of New Capenna – Limited First Look
April 27, 2022
6 min to read
How is Streets of New Capenna looking to shape up? Get the scoop from prerelease weekend and tear up your next draft!
Cracking Casualty
April 19, 2022
8 min to read
How often will Casualty be worth sacrificing a creature, and just how playable are its spells if you’re not?
Connive: The Remodeling of Explore
April 12, 2022
4 min to read
Connive is in dialogue with Explore, a powerful yet contentious mechanic.
Building the UMA Cube
April 5, 2022
5 min to read
Zach caught cube fever due to Cube Con, and the only cure is to replicate the feel of Ultimate Masters.
Design of a Card: Maestros Charm
March 30, 2022
6 min to read
Three Grixis-colored Charms, nine modes, and one fascinating designing history binding them all together.
Tell Me Your Problems
March 22, 2022
5 min to read
Game designers tend to respond much better to problems than to solutions, even when the solutions seem obvious.
Design of a Card: Mnemonic Sphere
March 15, 2022
5 min to read
How many designs can you name that led to Mnemonic Sphere? There are plenty more than just Courier’s Capsule.