Drawing Live
Design of a Card: Hazoret the Fervent
April 4, 2017
6 min to read
Gods are back, and they’re both very different and very familiar from Theros. Zach breaks down the design of our first new god, Hazoret the Fervent.
How to Succeed with Food Poisoning
March 28, 2017
9 min to read
Zach managed to go 5-1 on day 2 of GP Orlando with food poisoning and barely any sleep. Here’s how.
Mastering Modern Masters, 2017 Edition
March 21, 2017
7 min to read
Do you want to become a Modern Masters master drafter? Well, look no further! Zach has everything you need to know from release weekend.
Mastering Modern Cube
March 14, 2017
6 min to read
Zach breaks down Magic Online’s new Modern Cube. Learn how it stacks up against the competition and what you need to win your next draft!
Modern Masters: Khans or Shards?
March 7, 2017
5 min to read
Modern Masters 2017 is a multicolored set! Will it follow in the footsteps of Limited all-star Khans of Tarkir or Limited less-then-perfects like Shards of Alara or Legendary Cube? Find out here!
A Dangerous Standard Looms
February 21, 2017
5 min to read
Standard is out of the frying pan but potentially heading straight for the fire. Amonkhet looms large, and with it, there may come more bannings.
Where is the Modern Masters 2017 Grand Prix?
February 14, 2017
4 min to read
There is no Modern Masters 2017 Grand Prix. Zach describes this heartbreaking development.
Vehicles Revisited
February 7, 2017
6 min to read
Vehicles are here, but are they here to stay? Here is all you need to know about the design of vehicles and whether they’re likely to return to Standard.
You Should Be Picking Renegade Map Higher
January 31, 2017
4 min to read
For the first time in a long while, the best common in set may not be a removal spell or bomb creature. Is Renegade Map really the best common in Aether Revolt?
Game Design 101: Prototypes
January 24, 2017
4 min to read
Ever wanted to design your own game? In Game Design 101, we teach you the fundamentals. First up: prototypes. Learn what they are and why they’re essential.
Design of a Card: Cruel Finality
January 17, 2017
6 min to read
Zach breaks down the design of the newest iteration of Tar Snare: Cruel Finality, and explains why it’s a solid removal spell.