Post-Combat
Gunk Science with Toxrill, the Slug Machine
November 15, 2021
8 min to read
Slime’s a wasting to ruin your Commander playgroup’s day with Gunk Slug and friends.
Post-Combat
Curcurbits Enthusiasm
November 1, 2021
5 min to read
Take our tour of the history of Magic: the Gathering as seen from a pumpkin’s-eye view.
Post-Combat
Rebalancing the Way Wizards Bans Cards with Digital Errata
October 18, 2021
8 min to read
Magic has its first digital-only card rebalancing. What does it mean for the future?
Post-Combat
The Ins and Outs of Innistrad Standard
October 4, 2021
7 min to read
Standard has a new metagame and there was much rejoicing.
Post-Combat
Cleaning House for Standard Rotation
September 20, 2021
8 min to read
Some cards have departed from Standard—and there was much rejoicing!
Post-Combat
The Folk Horror of Innistrad: Midnight Hunt
September 6, 2021
6 min to read
Are you ready for to spend your autumn nights on the plane of Innistrad?
Post-Combat
Approaching Infinity in Magic
August 23, 2021
8 min to read
Infinite combos and obscure Magic: the Gathering slang have much in common.
Post-Combat
Jumpstart My Historic Heart
August 9, 2021
6 min to read
Seek and you shall find digital-only mechanics coming to Historic.
Post-Combat
When in Doubt, Jund ’em Out
July 26, 2021
11 min to read
Surprising nobody, Rob prepares for Standard rotation by conjuring the past and imagining the future of Jund.
Post-Combat
Core Meaning and the Forgotten Realms
July 12, 2021
7 min to read
Adventures in the Forgotten Realms presents the latest iteration on Magic’s struggle to design exciting Core Sets.
Post-Combat
Welcome, Phyrexians
June 28, 2021
7 min to read
Modern Horizons 2 introduces Phyrexian as a subtype, heralding new developments on Rob’s favorite plane of Magic.