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Adventures in the Forgotten Realms First Look at Limited
July 13, 2021
6 min to read
With the first weekend in the books, there’s a lot to learn about Adventures in the Forgotten Realms and much design to appreciate.
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Evaluating Venture
July 6, 2021
9 min to read
Venture is one of Magic’s least precedented and most parasitic mechanics, making it one of the hardest to evaluate.
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Setting New Goals
June 29, 2021
5 min to read
As the world and tabletop Magic slowly return, it’s time to take stock of what might now be possible.
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Were Mystery Booster Playtest Cards Worth It?
June 22, 2021
8 min to read
Mystery Boosters are coming back to local game stores, and with them the Mystery Booster playtest cards.
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Bone Shards: Death for Death
June 15, 2021
9 min to read
Bone Shards is awesome. Bone Splinters is weak. Why are these two spells so different and how did we get them?
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Must a Sweet Format be a Good Format?
June 8, 2021
6 min to read
Wizards of the Coast has made some of the sweetest formats in recent memory. But what does that mean?
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Subtlety’s Choice
June 1, 2021
5 min to read
When did Magic embrace tucking/topping effects and why?
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Design of a Card: Yusri, Fortune’s Flame
May 25, 2021
5 min to read
Magic is a game of risk and reward. Yusri explicitly and expertly epitomizes this element.
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The Spotlight Shifts Away from Competition
May 18, 2021
5 min to read
Tabletop events are coming back!—at some point, in an uncertain form, for an uncertain audience.
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Design of a Card: Fling feat. Atrocity
May 11, 2021
6 min to read
Fling is one of Magic’s older and less impressive mainstays. But make it a lot worse, put it into a different context, and it somehow becomes overpowered.
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Design of a Card: Cogwork Archivist
May 4, 2021
5 min to read
Cogwork Archivist quietly fixes serious past play issues, creating something new and nuanced.