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Design of a Card: Anticipate
June 7, 2022
5 min to read
Anticipate is strictly weaker than Impulse, but still a worthy design in its own right.
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Design of a Card: Noble’s Purse
May 31, 2022
5 min to read
Charge counters are almost as old as Magic, yet they still continue to be explored in 2022.
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Mechanics in Review: Kamigawa Neon Dynasty
May 24, 2022
7 min to read
Kamigawa: Neon Dynasty asked a simple yet shocking question: what if ALL of its new mechanics are workhorse mechanics?
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Mind the Gap, It May be a Long One
May 19, 2022
6 min to read
There’s nothing new coming out for a while and we want to play. That doesn’t have to be a problem.
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Design of a Card: Inspiring Overseer
May 10, 2022
5 min to read
Inspiring Overseer is the culmination of power creep with cantripping creatures.
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Cracking the Streets of New Capenna
May 3, 2022
6 min to read
Streets of New Capenna promises a format of three-color factions, but it may not deliver.
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Streets of New Capenna – Limited First Look
April 27, 2022
6 min to read
How is Streets of New Capenna looking to shape up? Get the scoop from prerelease weekend and tear up your next draft!
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Cracking Casualty
April 19, 2022
8 min to read
How often will Casualty be worth sacrificing a creature, and just how playable are its spells if you’re not?
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Connive: The Remodeling of Explore
April 12, 2022
4 min to read
Connive is in dialogue with Explore, a powerful yet contentious mechanic.
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Building the UMA Cube
April 5, 2022
5 min to read
Zach caught cube fever due to Cube Con, and the only cure is to replicate the feel of Ultimate Masters.
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Design of a Card: Maestros Charm
March 30, 2022
6 min to read
Three Grixis-colored Charms, nine modes, and one fascinating designing history binding them all together.