It has been a little over a week since one of the most impactful banlist updates Modern has ever seen. The Star City Games Open in Dallas took place in this brand new Modern format over the past weekend, and there was a very clear separation of levels into a traditional Rock-Paper-Scissors metagame. I am going to discuss each of the levels of the metagame and what it means for the Modern format going forward.
Level 1: The Fair Decks
Azorius Control, by Jacob Nordin
Creatures (8) 3 Snapcaster Mage 4 Stoneforge Mystic 1 Vendilion Clique Planeswalkers (5) 2 Jace, the Mind Sculptor 2 Teferi, Time Raveler 1 Teferi, Hero of Dominaria Spells (23) 1 Batterskull 1 Sword of Feast and Famine 4 Opt 4 Path to Exile 3 Force of Negation 2 Spell Snare 1 Dovin’s Veto 1 Logic Knot 1 Mana Leak 2 Cryptic Command 2 Supreme Verdict 1 Detention Sphere | Lands (24) 4 Flooded Strand 1 Prismatic Vista 3 Celestial Colonnade 2 Glacial Fortress 2 Hallowed Fountain 4 Field of Ruin 6 Island 2 Plains Sideboard (14) 2 Monastery Mentor 1 Lyra Dawnbringer 2 Timely Reinforcements 1 Wrath of God 2 Rest in Peace 1 Stony Silence 2 Celestia Purge 1 Disdainful Stroke 1 Disenchant 1 Surgical Extraction |
Four Color Whirza, by Harlan Firer
Almost all of the Stoneforge Mystic decks fall squarely within this category. These are the decks that had the most eyes on them going into SCG Dallas—decks that are coming to interact, leveraging the fact the format is now slower with the oppressive graveyard decks hamstrung. But this category isn’t devoid of decks capable of winning the game quickly: Grixis Urza and Grixis Death’s Shadow are both considered to be on this level despite being able to win the game earlier than turn four!
As the level one decks, these were the ones that seemed to have gained the most from the bans and unbans. They were therefore the ones with targets on their heads going into the weekend. Ultimately my teammate Harlan Firer ended up winning SCG Dallas with Grixis Urza, but there were two other level one decks in the top eight with him: Grixis Shadow and Rakdos Midrange.
Level 2: The Big Mana Decks
Titanshift, by Ross Merriam
Mono-Green Tron, by Sam Berkenbile
Creatures (7) 2 Walking Ballista 2 Wurmcoil Engine 2 Thragtusk 1 Ulamog, the Ceaseless Hunger Planeswalkers (10) 4 Karn Liberated 4 Karn, the Great Creator 2 Ugin, the Spirit Dragon Spells (24) 4 Ancient Stirrings 4 Sylvan Scrying 4 Chromatic Sphere 4 Chromatic Star 4 Expedition Map 4 Oblivion Stone | Lands (19) 4 Urza’s Tower 4 Urza’s Mine 4 Urza’s Power Plant 4 Forest 1 Sanctum of Ugin 1 Blast Zone 1 Ghost Quarter Sideboard (15) 3 Nature’s Claim 2 Veil of Summer 2 Spatial Contortion 1 Dismember 1 Weather the Storm 1 Mythic Forge 1 Mycosynth Lattice 1 Ensnaring Bridge 1 Liquimetal Coating 1 Sorcerous Spyglass 1 Witchbane Orb |
The next level is the big mana decks. These decks ar trying to cheat on mana to cast more expensive and powerful spells than their opponents. They are traditionally very good against the fair decks, because lands are much more difficult to interact with and the spells being cast by the big mana decks provide more of an advantage than the efficient interaction of the fair decks.
Previously, it was reasonably well-established that Tron was the best of the big mana decks, but Titanshift has entered the conversation as well because it has a significant advantage against Tron. Amulet Titan is the last of the big mana decks that has been in the Modern format for a while. Amulet has been struggling to succeed in Modern recently though; and until the dedicated Amulet players iterate on the deck enough to regain its competitiveness, I don’t expect to see much of that variant. Ultimately, we saw a copy of both Tron and Titanshift in the top eight of SCG Dallas.
Level 3: The Linear Combo Decks
Gifts
Creatures (7) 4 Baral, Chief of Compliance 3 Goblin Electromancer Spells (36) 4 Serum Visions 4 Sleight of Hand 4 Opt 4 Manamorphose 4 Pyretic Ritual 4 Desperate Ritual 4 Gifts Ungiven 2 Past in Flames 2 Grapeshot 3 Remand 1 Repeal | Lands (17) 4 Steam Vents 4 Spirebluff Canal 3 Shivan Reef 1 Fiery Islet 2 Snow-Coverd Island 2 Island 1 Mountain Sideboard (15) 1 Pyromancer Ascension 1 Aria of Flame 3 Pieces of the Puzzle 2 Empty the Warrens 2 Lightning Bolt 1 Echoing Truth 2 Abrade 1 Rebuild 1 Spell Pierce 1 Negate |
Burn, by Dylan Donegan
Creatures (12) 4 Goblin Guide 4 Monastery Swiftspear 4 Eidolon of the Great Revel Spells (28) 4 Lightning Bolt 4 Lava Spike 4 Skewer the Critics 4 Rift Bolt 4 Lightning Helix 4 Boros Charm 4 Searing Blaze | Lands (20) 2 Arid Mesa 2 Bloodstained Mire 2 Wooded Foothills 4 Inspiring Vantage 4 Sunbaked Canyon 1 Fiery Islet 2 Sacred Foundry 3 Mountain Sideboard (15) 4 Kor Firewalker 3 Skullcrack 3 Path to Exile 3 Smash to Smithereens 2 Deflecting Palm |
The final level holds the linear combo decks. These decks are traditionally unfavored against the fair decks but favored against the big mana decks. This category is separated into two sub-categories: the critical mass decks like Burn and Storm, and the lynchpin decks like Ad Nauseam and Devoted Druid.
Level three decks saw much success in Dallas. As the big mana decks quickly pulled ahead of the untuned fair decks in the format, the linear combo decks found themselves less unfavored against the fair decks while still favored against big mana. Burn specifically is a deck that many people cut sideboard slots against, and it saw overwhelming success with three copies in top eight.
Going Forward
With Grixis Urza winning the first major tournament, I expect these levels to hold for the coming weeks. Titanshift is one of the harder matchups for the Urza deck, so I expect it to continue to succeed as well. Burn can be easily adapted to however, and I expect people to respect Burn when building sideboards going forward. For this reason I expect that we will see more Storm and Devoted Druid as the linear combo decks of choice over Burn.
Grixis Shadow and Jund are decks that I expect people will continue to play, but are not the best level one deck to be playing and will be less popular than Urza in most large metagame samples. The wildcard in all of this is where the other fair decks are going to end up. No one managed to break Stoneforge Mystic, but we only had a week of iteration before the first major tournament.
There is potential still for a Stoneforge Mystic deck to break out, and if that happens we could see a major shift in the Modern metagame. For the time being I expect these levels to hold as people continue to innovate in a very new Modern format.
Thanks for reading!