I know what you are thinking—“Not another Hogaak article!” Well, while Hogaak, Arisen Necropolis is in the title of this article, we’re here to talk about how to defeat the menace.
With a lot Modern having been played over the last few months, it’s easy to gather a bit of data on what has been good against the trampling 8/8. At GP Minneapolis last weekend, we saw a few aggressive decks do well and I know a bunch of friends doing well with some White midrange decks. At SCG Philly about a month ago, we saw Cheerios do well throughout the swiss, which means it had to have played well against Hogaak.
That leads us to our the three simple ways to answer Hogaak; aggression, White midrange decks, and non-interactive combo decks.
Aggression
It’s common knowledge that Hogaak strategies aren’t very good at blocking. Just look at the creatures: Hogaak, Arisen Necropolis, Satyr Wayfinder, Stitcher’s Supplier, Vengvine, Carrion Feeder, Gravecrawler and Bloodghast. Half of their creatures aren’t able to block, so early aggression it can prove hard for Hogaak to overcome. Plus they take a lot of damage from their manabase between fetch lands and shock lands.
Let’s look at Mono-Red Prowess that Top 8’s the GP Minneapolis:
Modern Mono-Red Prowess
Creatures (14) 3 Bedlam Reveler 3 Blistercoil Weird 4 Monastery Swiftspear 4 Soul-Scar Mage Spells (28) 4 Crash Through 2 Faithless Looting 4 Lava Spike 4 Light Up the Stage 4 Skewer the Critics 2 Gut Shot 4 Lightning Bolt 4 Manamorphose | Lands (18) 18 Mountain |
This deck wields 11 one-drop creatures that need spells to buff into real threats. What better spells to do so than Lightning Bolt, Lava Spike, and Skewer the Critics? These decks are able to run through decks that can’t gum up the board or deal with multiple creatures, which sounds a lot like Hogaak.
White Midrange
White is known to have some of the more powerful sideboard cards in the Modern format and that still holds true in today’s metagame. The sideboard nowadays have give you access to Celestial Purge and Rest in Peace, which are very good strategy/color hosers.
With that being said, let’s look at some of the White-based decks right now: Mardu Death’s Shadow and UW Control. They have different strategies for how to win but both utilize the removal spell Path to Exile.
Here’s a sample Mardu Death’s Shadow deck.
Modern Mardu Death's Shadow
Creatures (18) 1 Hex Parasite 4 Tidehollow Sculler 4 Death’s Shadow 1 Gurmag Angler 4 Ranger-Captain of Eos 4 Street Wraith Spells (17) 3 Fatal Push 4 Path to Exile 2 Temur Battle Rage 2 Inquisition of Kozilek 4 Thoughtseize 2 Unearth Artifacts (6) 4 Mishra’s Bauble 2 Nihil Spellbomb | Lands (19) 1 Plains 1 Swamp 2 Arid Mesa 1 Blood Crypt 3 Bloodstained Mire 2 Godless Shrine 4 Marsh Flats 1 Sacred Foundry 4 Silent Clearing |
Why is Path to Exile so good against Hogaak decks in particular? Besides the fact that the threats are gone forever, also costing one mana means it’s an extremely efficient way to keep Hogaak off the field.
Non-Interactive Combos
The Hogaak decks play virtually no real interaction, so playing a combo deck that doesn’t need to interact may be a good answer. If you look at the semifinals of the Team Modern Super League, Mage Market brought two combo decks, neither of which cared much about what the opponent was doing, just comboing off on their own.
One of your non-interactive combo options is the new Twiddle Storm deck that has been rising in popularity in Modern.
Modern Twiddle Storm
Creatures (2) 2 Vizier of Tumbling Sands Spells (37) 1 Eye of Nowhere 2 Grapeshot 4 Ideas Unbound 1 Merchant Scroll 3 Past in Flames 4 Serum Visions 4 Sleight of Hand 4 Dream’s Grip 4 Peer Through Depths 4 Psychic Puppetry 4 Reach Through Mists 2 Twiddle | Lands (21) 4 Shivan Reef 9 Island 4 Lonely Sandbar 4 Lotus Field |
This deck focuses on untapping Lotus Field and using a bunch of one mana cantrips to go through the library. Hogaak plays very little hand disruption and can potentially fail to apply pressure fast enough, allowing Twiddle Storm to go off. Decks like this can easily ignore most opposing decks and their game plan making it an answer to the Hogaak issue.
Which of these are most appealing to you? I know my choice!