Modern will be featured this weekend at Mythic Champonship IV Barcelona and SCG Columbus. Here’s what we’d play. With Jess Estephan competing in the Mythic Championship this weekend, we will release her decklist and sideboard during the weekend!

Chad Harney

Hogaak Vine

Creatures (33)
Gravecrawler
Carrion Feeder
Stitcher’s Supplier
Insolent Neonate
Bloodghast
Satyr Wayfinder
Golgari Thug
Vengevine
Hogaak, Arisen Necropolis

Spells (9)
Faithless Looting
Lightning Axe
Darkblast
Claim // Fame
Lands (18)
Blackcleave Cliffs
Gemstone Mine
Bloodstained Mire
Verdant Catacombs
Polluted Delta
Marsh Flats
Overgrown Tomb
Blood Crypt
Swamp

Sideboard (15)
Leyline of the Void
Thoughtseize
Fatal Push
Nature’s Claim
Plague Engineer
Force of Vigor
Assassin’s Trophy
Shenanigans

The Gaak is dead, long live the Gaak. Bridge may be gone, but you haven’t seen the last of GaakVine just yet. Now forgoing the Altar of Dementia combo, the Gaakvine deck has added more graveyard enablers. We even get to play some removal in the maindeck.

This deck is slightly slower than Dredge. However, the upside to this deck is its resiliency to softer hate like Tormod’s Crypt, Surgical Extraction, and Nihil Spellbomb. I also expect Eldrazi Tron to be a popular choice this weekend; and while not a great matchup, I believe it to be better than Dredge.

Matt Dilks

I tried so hard to make Amulet work and just couldn’t.  Eldrazi Tron ended up feeling a little underpowered, and I was getting the honeymoon effects of the deck winning so much. Hogaak is still a card and people play unfair Modern, meaning Chalice isn’t always good or fast enough.

I’m left with one safe option: Izzet Phoenix. To be honest, I might still play Amulet because it’s fun and Columbus is a the best tour stop to scrub out at. Basically, this is the choice that can never really be bad and I’m more than comfortable playing it. I just wish there were anything else.

Izzet Phoenix

Creatures (8)
Arclight Phoenix
Thing in the Ice

Spells (34)
Aria of Flame
Finale of Promise
Faithless Looting
Serum Visions
Sleight of Hand
Thought Scour
Manamorphose
Surgical Extraction
Lightning Bolt
Flame Slash
Magmatic Sinkhole
Lava Dart
Lands (18)
Fiery Islet
Polluted Delta
Scalding Tarn
Island
Mountain
Spirebluff Canal
Steam Vents

Sideboard (15)
Saheeli, Sublime Artificer
Blood Moon
Anger of the Gods
Aria of Flame
Force of Negation
Tormod's Crypt
Abrade
Spell Pierce

Harlan Firer

Grixis Urza

Creatures (8)
Goblin Engineer
Urza, Lord High Artificer

Spells (4)
Galvanic Blast
Whir of Invention

Artifacts (29)
Mox Opal
Mishra’s Bauble
Arcum’s Astrolabe
Chromatic Star
Thopter Foundry
Sword of the Meek
Ichor Wellspring
Pyrite Spellbomb
Nihil Spellbomb
Grafdigger’s Cage
Ensnaring Bridge
Pithing Needle
Lands (19)
Polluted Delta
Scalding Tarn
Darkslick Shores
Hallowed Fountain
Steam Vents
Watery Grave
Inventors’ Fair
Snow-Covered Island
Snow-Covered Mountain
Snow-Covered Swamp

Sideboard (15)
Leyline of the Void
Fatal Push
Thoughtseize
Wear // Tear
Tezzeret, Agent of Bolas
Teferi, Time Raveler

I’ve slowly started to come to the conclusion that Grixis Urza may be the best deck in Modern. At the very least, it’s the best deck people aren’t trying to beat, which is exactly where I want to be.

I’m expecting the graveyard decks to come out to play so I’m packing the full four Leyline of the Void on top of the usual maindeck hate. You’ll be able to find a sideboard guide for the list I register over at the Team Nova Patreon if you’re so inclined. If you’re in Columbus, don’t hesitate to come say hey!

Ally Warfield

Jund

Creatures (11)
Tarmogoyf
Scavenging Ooze
Bloodbraid Elf
Tireless Tracker

Planeswalkers (8)
Wrenn and Six
Liliana of the Veil

Spells (17)
Fatal Push
Inquisition of Kozilek
Thoughtseize
Lightning Bolt
Assassin's Trophy
Kolaghan's Command
Nihil Spellbomb
Lands (23)
Barren Moor
Blackcleave Cliffs
Blood Crypt
Bloodstained Mire
Forest
Ghost Quarter
Nurturing Peatland
Overgrown Tomb
Raging Ravine
Stomping Ground
Swamp
Verdant Catacombs
Wooded Foothills

Sideboard (15)
Surgical Extraction
Collective Brutality
Plague Engineer
Tireless Tracker
Leyline of the Void
Fulminator Mage
Shenanigans
Anger of the Gods
Collector Ouphe
Nihil Spellbomb

Is it any surprise that the Jund girl is registering Jund? Wrenn and Six has made a name for itself across Eternal formats as a staple way to gain card advantage. Wrenn lets us leverage unique lands like Raging Ravine and Nurturing Peatland, and it helps alleviate issues that Jund suffers from having too many Guildgate effects.

With the rise of Eldrazi Tron, the addition of Ghost Quarter can help slow down or even eliminate an Eldrazi Tron player from playing the game. The inclusion of Dark Confidant has been hotly debated, but it’s more likely Wrenn and Six is the better advantage card in a world of aggressive strategies.

Dom Harvey

Mono-Green Tron

Creatures (5)
Walking Ballista
Wurmcoil Engine
Ulamog, the Ceaseless Hunger

Planeswalkers (10)
Karn Liberated
Karn, the Great Creator
Ugin, the Spirit Dragon

Spells (26)
Ancient Stirrings
Sylvan Scrying
Chromatic Sphere
Chromatic Star
Expedition Map
Oblivion Stone
Relic of Progenitus
Lands (19)
Blast Zone
Forest
Ghost Quarter
Sanctum of Ugin
Urza’s Mine
Urza’s Power Plant
Urza’s Tower

Sideboard (15)
Trinisphere
Ensnaring Bridge
Tormod’s Crypt
Mycosynth Lattice
Nature’s Claim
Pithing Needle
Dismember
Leyline of the Void
Torpor Orb
Liquimetal Coating

Decklists from the Mythic Championship are starting to be published, and they leave no doubt that the Gaak is officially back. It’s always unclear how quickly people will respond to those sudden metagame shifts, but I expect people will be dusting off Leyline of the Void for this weekend. For Hogaak, matchups like Jund or Azorius Control depend heavily on how much hate they have and what kind of hate that is; a prepared opponent is a difficult opponent.

Tron gains a lot from the London mulligan, boasts a good matchup against all the fair decks that people are excited to play (especially now that they have to warp their sideboards once again to beat Hogaak), and I believe it’s fine against Hogaak itself with a little tinkering. Karn, The Great Creator makes sideboarding tricky. It’s possible that you want another threat that you can “Wish” for (e.g. Wurmcoil Engine or Walking Ballista) if Karn is unlikely to make it through the next turn.

Drake Sasser

Izzet Phoenix

Creatures (10)
Crackling Drake
Arclight Phoenix
Thing in the Ice

Spells (30)
Finale of Promise
Thought Scour
Faithless Looting
Flame Slash
Manamorphose
Gut Shot
Serum Visions
Echoing Truth
Sleight of Hand
Lightning Bolt

Enchantments (2)
Pyromancer Ascension
Lands (18)
Fiery Islet
Spirebluff Canal
Scalding Tarn
Misty Rainforest
Steam Vents
Flooded Strand
Island
Mountain

Sideboard (15)
Magmatic Sinkhole
Force of Negation
Aria of Flame
Beacon Bolt
Anger of the Gods
Flame Slash
Ravenous Trap
Blood Moon

Don’t quit while you’re ahead.

Very often the desire to have learned something or to have improved on the design after a tournament leads to over engineering a deck. I have been careful to avoid this recently and that approach continues to pay off.

I changed two cards from the list from the SCG Worcester classic for the Open in Philly. For this weekend, I expect to change none—fresh off of a Top 16 finish in SCG Philly, I’m not changing a single card. That isn’t to say the deck is perfect. But comfort is valuable in Modern and I am quite comfortable with this configuration.

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