SCG Philadelphia this weekend brings another Team Constructed Open. Did you expect to see two versions of Eldrazi Tron down below?

Harlan Firer

My team’s lineup is Mono Red in Standard, Four-Color Whirza in Modern, and Four-Color Snow in Legacy. I’m in the Legacy seat, so let me explain that one.

Legacy Four-Color Snow Pile

Creatures (7)
Baleful Strix
Snapcaster Mage
Leovold, Emissary of Trest

Planeswalkers (5)
Wrenn an Six
Jace, the Mind Sculptor

Spells (27)
Arcum’s Astrolabe
Brainstorm
Ponder
Inquisition of Kozilek
Force of Will
Abrupt Decay
Fatal Push
Liliana’s Triumph
Kolaghan’s Command
Lands (21)
Polluted Delta
Prismatic Vista
Misty Rainforest
Volcanic Island
Tropical Island
Bayou
Badlands
Wasteland
Snow-Covered Island
Snow-Covered Forest
Snow-Covered Swamp

Sideboard (15)
Plague Engineer
Force of Negation
Fatal Push
Red Elemental Blast
Tarmogoyf
Surgical Extraction

I’m of the opinion that outside of some niche metagame scenarios, you should be playing a fair blue deck in Legacy if your goal is to win the tournament. I put my nose to the Grindstone testing for this event—no really, I ran into Painter’s Servant a lot on MTGO. I came away with Four-Color Snow as my choice for SCG Philly this weekend.

After testing almost every variant of Delver of Secrets, some with Wrenn and Six and some without, I learned that they are not the proper home for this powerful new planeswalker. Wrenn is much more at home in an archetype that can put good use to extra mana built up over several turns of ticking up, and this deck does exactly that.

Another thing I really can’t stress enough about playing fair decks in Legacy is building your deck to function off of basic lands, especially now with Wrenn making Wasteland even more popular. Being able to play through Wasteland and Blood Moon means you don’t take as many free losses and get to play more Magic. Isn’t that what we all want to do?

Chad Harney

My team’s lineup is Jund Dinosaurs in Standard, Dredge in Modern, and Four-Color Delver in Legacy. Standard is my seat.

Jund Dinosaurs

Creatures (26)
Marauding Raptor
Otepec Huntmaster
Rotting Regisaur
Ripjaw Raptor
Shifting Ceratops
Regisaur Alpha
Ghalta, Primal Hunger

Spells (10)
Commune with Dinosaurs
Shock
Collision // Colossus
Lands (24)
Stomping Ground
Overgrown Tomb
Blood Crypt
Rootbound Crag
Dragonskull Summit
Unclaimed Territory
Forest

Sideboard (15)
Thrashing Brontodon
Carnage Tyrant
Duress
Veil of Summer
Flame Sweep
Noxious Grasp
Cast Down

Jund Dinosaurs is a metagame call, plain and simple. If I had to lay out the Standard metagame, I’d pick Mono Red, Mono Blue, Vampires, Risen Reef decks, Feather, and Esper. I’m fairly happy with the Mono Red, Mono Blue, Feather, and Esper matchup. Midrange Risen Reef decks and Vampires are about even, and usually goes to the person on the play.

Nexus matchups are the thing I least want to see, but a turn two Otepec Huntmaster into turn three Rotting Regisaur can still make quick work of them. I’m also hoping people learned that deck isn’t good after last weekend.

Also it’s Dinosaurs. DINOSAURS.

Ally Warfield

My team’s lineup is Jund Dinosaurs in Standard, Izzet Phoenix in Modern, and Four-Color Delver in Legacy. I am teaming with my teammate Drake Sasser (Modern) and our team dad/manager Rudy Briksza (Legacy), which leaves me in the Standard seat! Dino time.

Jund Dinosaurs

Creatures (27)
Marauding Raptor
Otepec Huntmaster
Rotting Regisaur
Ripjaw Raptor
Shifting Ceratops
Regisaur Alpha
Ghalta, Primal Hunger

Spells (8)
Domri, Anarch of Bolas
Commune with Dinosaurs
Collision // Colossus
Lands (25)
Stomping Ground
Overgrown Tomb
Blood Crypt
Rootbound Crag
Dragonskull Summit
Unclaimed Territory
Woodland Cemetary
Forest

Sideboard (15)
Thrashing Brontodon
Domri, Chaos Bringer
Duress
Veil of Summer
Flame Sweep
Noxious Grasp

After SCG Worcester last weekend, a clearer idea of the Standard metagame presented itself, with most of the Day Two decks praying on each other. There was a lot of Simic Nexus, Esper Hero, Mono U Tempo, and BW Vampires. Going into this weekend, I set my sights on testing Mono U and Vampires, but I quickly realized that Jund Dinosaurs is the best choice for this weekend, with a good matchup against all of these decks. It’s about time Jund takes the spot as the “Best Deck” again.

This deck benefits heavily from the London Mulligan. We can now afford to mulligan to better hands that include one of our two drops, Marauding Raptor or Otepec Huntmaster. You want to mulligan to these cards so you can efficiently tempo out the rest of your threats on turn three and four, including Shifting Cerotops, Ripjaw Raptor, and Regisaur Alpha.

With the addition of Core Set 2020, we also get access to a powerful 7/6 for only three mana: Rotting Regisaur. This card alone is a good enough reason to play Jund instead of Gruul Dinosaurs. On top of all this, Rotting Regisaur almost turns on a two-mana Ghalta, Primal Hunger on it’s own! I am very confident with my Standard testing and selection. See you all in Philly!

Matt Dilks

I will be taking over the modern seat for this event, and I’ll be piloting Eldrazi Tron.

Eldrazi Tron

Creatures (17)
Walking Ballista
Matter Reshaper
Thought-Knot Seer
Reality Smasher
Endbringer

Spells (19)
Chalice of the Void
Expedition Map
Mind Stone
Karn, the Great Creator
Dismember
All Is Dust
Lands (24)
Urza’s Mine
Urza’s Power Plant
Urza’s Tower
Eldrazi Temple
Ghost Quarter
Blast Zone
Cavern of Souls
Wastes

Sideboard (15)
Tormod's Crypt
Witchbane Orb
Crucible of Worlds
Ensnaring Bridge
Grafdigger’s Cage
Liquimetal Coating
Mycosynth Lattice
Sorcerer's Spyglass
Trinisphere
Walking Ballista
Leyline of the Void
Spatial Contortion

As much success as I have had with Amulet Titan, how do I keep putting it down? I think it’s a fine choice but not the best. Golos, Tireless Pilgrim is a card I wanted to mess with more.

Okay, so not Amulet—but why not Phoenix? I’m feeling a major resurgence of midrange and Chalice of the Void and wasn’t winning as much as much as I was leading up to the last open, so I decided to drop it for now. Chalice is kinda lowkey great in Modern, and with the new mulligan you almost always have it on turn two.

Karn, the Great Creator gives you an incredible sink and tutor package if you are able to Tron up on turn three. The static ability also hoses decks like Grixis Urza. Eldrazi Tron has some holes certainly, but I’m hoping I can lean on a powerful manabase and powerful teammates when those matchups come up.

Bonus I would probably play Dinos in Standard and GB Depths with Elvish Reclaimer in Legacy.

Jess Estephan

This week I’d recommend playing the following decks for each format:

  • Standard: Esper Hero or Boros Feather
  • Legacy: RUG Delver/CaNaDiAn ThReShOlD
  • Modern: Eldrazi Tron

In preparation for Mythic Championship Barcelona, I’ve been testing a wide range of decks in an attempt to both discern and penetrate the format. Ultimately, Eldrazi Tron is what I would register were I to play SCG Philadelphia this weekend.

Eldrazi Tron attacks along multiple axes, making it a strong contender in the current iteration of the Modern format. It dominated the Modern Challenge two weeks ago, giving us a variety of Maindecks and Wishboards to consider, but this is the list I’d go with:

Eldrazi Tron

Creatures (17)
Thought-Knot Seer
Reality Smasher
Matter Reshaper
Walking Ballista
Endbringer

Spells (19)
Karn, the Great Creator
Ugin, the Ineffable
Expedition Map
Chalice of the Void
Mind Stone
All Is Dust
Dismember
Lands (24)
Urza’s Tower
Urza’s Power Plant
Urza’s Mine
Sea Gate Wreckage
Ghost Quarter
Eldrazi Temple
Cavern of Souls
Blast Zone
Wastes

Sideboard (15)
Leyline of the Void
Basilisk Collar
Walking Ballista
Mycosynth Lattice
Liquimetal Coating
Spatial Contortion
Dismember
Tormod’s Crypt
Ensnaring Bridge
Crucible of Worlds
Trinisphere
Pithing Needle

Drake Sasser

Modern Izzet Phoenix

Creatures (10)
Arclight Phoenix
Thing in the Ice
Crackling Drake

Spells (32)
Serum Visions
Thought Scour
Sleight of Hand
Lightning Bolt
Faithless Looting
Pyromancer Ascension
Manamorphose
Finale of Promise
Flame Slash
Gut Shot
Echoing Truth
Lands (18)
Scalding Tarn
Polluted Delta
Flooded Strand
Steam Vents
Spirebluff Canal
Fiery Islet
Island
Mountain

Sideboard (15)
Beacon Bolt
Aria of Flame
Anger of the Gods
Ravenous Trap
Flame Slash
Magmatic Sinkhole
Force of Negation
Blood Moon

Surprise! I am the Modern seat for my team and I am going to be playing Izzet Phoenix. This list is extremely close to the list I made top 8 of the SCG Classic in Worcester with, and I was extremely happy with most of the card choices there. I have made a few adjustments to the sideboard however. I feel that Jace, the Mind Sculptor is much lower-impact with the rise of Magmatic Sinkhole and Aria of Flame. The mirror is where the card shined the most, and now it only continues to overperform against the traditional fair decks of the format. I also shaved a Spell Pierce for another Force of Negation because that card continues to overperform.

I havent done extensive testing for the other formats, but if I was playing Legacy I would play either Temur Delver or Izzet Delver. Anytime there is a viable Delver deck I am more than happy to play it. For Standard I would play Jund Dinos, as that deck has looked incredibly impressive when watching my teammates play with it.

Dom Harvey

I’m running back Hogaak in Modern, while my teammates are taking Jund Dinosaurs in Standard and BG Depths in Legacy.

Modern Hogaak

Creatures (32)
Bloodghast
Carrion Feeder
Golgari Thug
Gravecrawler
Hogaak, Arisen Necropolis
Insolent Neonate
Stinkweed Imp
Stitcher’s Supplier
Vengevine

Spells (9)
Faithless Looting
Darkblast
Lightning Axe
Lands (19)
Polluted Delta
Verdant Catacombs
Blackcleave Cliffs
Blood Crypt
Bloodstained Mire
Overgrown Tomb
Swamp

Sideboard (15)
Assassin’s Trophy
Fatal Push
Leyline of the Void
Nature’s Claim
Plague Engineer
Shenanigans
Thoughtseize

Is the ‘Gaak back? It’s not the scourge of Modern it was just a few weeks ago, but this new iteration is still scarily powerful. In a format where people aren’t respecting Dredge, you see people moving to “soft” graveyard hate or shaving it altogether.

The notable features of this list compared to similar shells are the plentiful removal (since most of the fair-ish decks rely heavily on creatures to race or stabilize against you) and the Dredge cards (which add a lot of heft to Insolent Neonate and allow faster Hogaaks). It’s unclear how much hate there will be or what the best way to fight it is, so the green splash for Trophy is a fine hedge.

This deck has pros and cons compared to Dredge but I expect to see at least one of them do well. Faithless Looting‘s reign of terror isn’t over just yet.

Standard is wide open right now, with a broad range of decks across the spectrum putting up results. When it’s so hard to gain an edge, there’s a lot to be said for a deck that has strong threats across the board and can leverage its sideboard well. People were clamoring for Ancient Stirrings to be banned in Modern recently, and Commune with Dinosaurs is even better! (…right?)

With Wrenn and Six and other cards making Modern Horizons look like Legacy Horizons, people act like they forgot about Depths. The blue decks are becoming increasingly inbred to fight each other; many have few answers to Marit Lage and are worse than ever at stopping it from entering play. The rise of these decks has pushed out some of Depths’ harder matchups; this is the least popular Swords to Plowshares has been in quite a while. Plague Engineer is also a useful pickup for the Depths sideboard. With more time I’d look at Depths shells that can incorporate Wrenn and Six themselves (beyond just classic Lands); I’ll likely start there for SCG Syracuse.

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