After the brief Hogaak scare that we’ll all pretend never happened, Modern is starting to settle into a new place ahead of upcoming high-profile tournaments. Here’s a rundown of what we’re likely to see there:

Modern Humans

Creatures (37)
Champion of the Parish
Kitesail Freebooter
Mantis Rider
Meddling Mage
Noble Hierarch
Phantasmal Image
Reflector Mage
Restoration Angel
Thalia’s Lieutenant
Thalia, Guardian of Thraben

Spells (4)
Aether Vial
Lands (19)
Ancient Ziggurat
Cavern of Souls
Horizon Canopy
Plains
Seachrome Coast
Unclaimed Territory
Waterlogged Grove

Sideboard (15)
Auriok Champion
Deputy of Detention
Dismember
Gaddock Teeg
Militia Bugler
Phyrexian Revoker
Yixlid Jailer

Aside from a brief ebb in popularity last year, Humans has been a fixture of Modern for a year and a half. As a disruptive, fast aggro deck capable of absurd draws, it provides a perfect litmus test for any new deck hoping to break into Modern. Despite the upheaval resulting from War of the Spark, Modern Horizons, and Magic 2020, Humans remains unchanged and unchallenged at the top of the format. It is poised to defend its Modern Mythic Championship title in Barcelona this weekend.

New releases may have refined other decks, but often in ways that made them worse against Humans. Hogaak has a harder time in the matchup than traditional Dredge. Eldrazi Tron always struggled with Humans while its larger, greener counterpart did not. The planeswalkers and Force of Negation in the blue control decks can look downright embarrassing against a rabble of rowdy rebels.

Humans’ most important matchup improved a lot too:

Modern Izzet Phoenix

Creatures (10)
Thing in the Ice
Arclight Phoenix
Crackling Drake

Spells (32)
Faithless Looting
Flame Slash
Gut Shot
Lightning Bolt
Serum Visions
Sleight of Hand
Thought Scour
Echoing Truth
Finale of Promise
Manamorphose
Pyromancer Ascension
Lands (18)
Fiery Islet
Flooded Strand
Island
Mountain
Polluted Delta
Scalding Tarn
Spirebluff Canal
Steam Vents

Sideboard (15)
Flame Slash
Spell Pierce
Anger of the Gods
Aria of Flame
Beacon Bolt
Blood Moon
Force of Negation
Jace, the Mind Sculptor
Ravenous Trap

A few months ago Izzet Phoenix was dominant in Modern. These days it’s a good deck—perhaps still the best—in a format that has caught up to it. Every deck has a reasonable plan for Phoenix; its play patterns no longer catch anyone off guard. The deck picked up useful tools in recent sets: Magmatic Sinkhole, an excellent answer to the larger creatures and planeswalkers that evade the usual burn suite; and Aria of Flame, a secondary win condition that doesn’t rely on the graveyard or the combat step and gets out of control quickly.

Unfortunately, these changes made the already close Humans matchup a fair bit worse. When Phoenix still had a flurry of Gut Shots and Lightning Axes with Crackling Drake as a secondary threat, it could claim the matchup was in its favor. Now the deck often relies on drawing at least one Lightning Bolt early or flipping Thing in the Ice through Reflector Mage and Deputy of Detention to stay afloat.

Pyromancer Ascension was often awkward in the matchup but promised a way to race a fast but disruption-light draw. Aria of Flame may be better elsewhere but is considerably worse here. The move to Surgical Extraction as the “free” spell of choice for the mirror and Dredge hurts too. I expect successful Phoenix players in Barcelona and Columbus to roll back some of these changes or have a well stocked sideboard for the matchup if it turns out to be as popular as advertised.

The London mulligan also weakened one of Phoenix’s biggest selling points. Most decks in Modern have a high ceiling but a low floor—their best draws are terrifying but their average draws will often miss a piece or be susceptible to disruption. Phoenix was one of the most consistent decks in the format by some metrics because of its unrivalled access to card filtering, which also allowed it to reliably find the high-impact sideboard cards that define so many games of Modern. This new rule reduces the variance in other decks, removing the comparative advantage held by Phoenix and forcing it to field a strong draw of its own to compete.

That said, the deck has stayed at the top for a reason and shows no signs of slowing down. Players who have played Phoenix for months can happily sleeve it up again; players desperately scrambling for an alternative will come back to it when their search fails.

Modern Eldrazi Tron

Creatures (15)
Walking Ballista
Matter Reshaper
Reality Smasher
Thought-Knot Seer

Planeswalkers (6)
Karn, the Great Creator
Ugin, the Ineffable

Spells (15)
Chalice of the Void
Expedition Map
Mind Stone
Dismember
All Is Dust
Lands (24)
Wastes
Blast Zone
Cavern of Souls
Eldrazi Temple
Ghost Quarter
Urza’s Mine
Urza’s Power Plant
Urza’s Tower
Gemstone Caverns

Sideboard (14)
Crucible of Worlds
Ensnaring Bridge
Grafdigger’s Cage
Liquimetal Coating
Mycosynth Lattice
Mystic Forge
Tormod’s Crypt
Trinisphere
Walking Ballista
Leyline of the Void
Spatial Contortion

Only a few years after Eldrazi Winter, it feels odd to report that the Eldrazi are mostly an afterthought in the deck now. When Eldrazi Tron is good, it’s usually because Chalice of the Void is good—the joke that the deck is “Chalice plus 56 other cards” isn’t far from the truth. The key to the deck’s success is making enough other slots into “Chalices.” Karn, the Great Creator is a perfect example, single-handedly neutering many decks and remaining a potent threat against others. Leyline of the Void is still the best sideboard card in the format when it’s strong, and so on.

Chalice happens to be quite strong right now. It’s a nightmare for Izzet Phoenix, its mono-red cousin, and Burn decks of all stripes as well as the format’s premiere graveyard deck now that Hogaak is edging out Dredge. It tends to be a good hedge against the fringe combo decks that could break out this weekend: Cheerios, Infect, Neoform, and many more. Matter Reshaper happens to be as weak as always, but what can you do (other than cut it from your deck, which is something I’d actually suggest trying)?

Modern Tron

Creatures (6)
Walking Ballista
Wurmcoil Engine
Ulamog, the Ceaseless Hunger

Planeswalkers (9)
Karn Liberated
Karn, the Great Creator
Ugin, the Spirit Dragon

Spells (26)
Chromatic Sphere
Chromatic Star
Expedition Map
Oblivion Stone
Relic of Progenitus
Ancient Stirrings
Sylvan Scrying
Lands (19)
Forest
Blast Zone
Ghost Quarter
Sanctum of Ugin
Urza’s Mine
Urza’s Power Plant
Urza’s Tower

Sideboard (15)
Crucible of Worlds
Ensnaring Bridge
Grafdigger’s Cage
Liquimetal Coating
Mycosynth Lattice
Sorcerous Spyglass
Torpor Orb
Trinisphere
Thragtusk
Nature’s Claim
Spatial Contortion

After a strong performance in the last Mythic Championship and with decks like Jund and UW Control surging in popularity, the time is right for the elder Karn to remind people just what liberation feels like.

Although the deck was the talk of the town going into London and put several players into the Top 8 (and another out of it), its conversion rate and win percentage on Day 2 was quite poor. That was consistent with its performance in several other large Modern tournaments around that time. Whither the London mulligan bounce? Tron has enjoyed a place at the table in Modern longer than any other deck, but it may now be showing its age.

One tool the deck has now that it didn’t then is Karn, the Great Creator. Previously, a Tron player who assembled Tron ASAP could still lose because they didn’t have the right payoff; the new Karn is a Swiss Army Knife that threatens to find the perfect tool against any opponent. It also gives you a viable plan in games where you can’t find or keep Tron, making cards like Damping Sphere or Alpine Moon less effective.

Modern Dredge

Creatures (19)
Bloodghast
Prized Amalgam
Narcomoeba
Hogaak, Arisen Necropolis
Stinkweed Imp
Golgari Thug

Spells (22)
Creeping Chill
Conflagrate
Faithless Looting
Cathartic Reunion
Life from the Loam
Shriekhorn
Lands (19)
Mountain
Copperline Gorge
Stomping Ground
Blood Crypt
Gemstone Mine
Forgotten Cave
Blast Zone
Bloodstained Mire
Scalding Tarn
Wooded Foothills

Sideboard (15)
Nature's Claim
Ancient Grudge
Abrupt Decay
Thoughtseize
Leyline of Sanctity
Lightning Axe
Darkblast
Shenanigans

Dredge was popular in London and is always good when people act like they forgot about Dredge. For a while, it looked like Modern was devolving into a battle between Phoenix and Dredge over the right to be called the best Faithless Looting deck. Another big beneficiary of the London mulligan rule, Dredge is now even more likely to have its busted starts and be able to find and keep hands with counterplay to hate cards in sideboarded games.

However, it’s now sharing the graveyard with the roommate from hell:

Modern Hogaak Vine

Creatures (33)
Bloodghast
Carrion Feeder
Golgari Thug
Gravecrawler
Hogaak, Arisen Necropolis
Insolent Neonate
Satyr Wayfinder
Stitcher’s Supplier
Vengevine

Spells (9)
Claim // Fame
Faithless Looting
Darkblast
Lightning Axe
Lands (18)
Blackcleave Cliffs
Blood Crypt
Bloodstained Mire
Gemstone Mine
Marsh Flats
Overgrown Tomb
Polluted Delta
Swamp
Verdant Catacombs

Sideboard (15)
Assassin’s Trophy
Fatal Push
Force of Vigor
Leyline of the Void
Nature’s Claim
Plague Engineer
Shenanigans
Thoughtseize

Rumors of Hogaak’s death were accurate, but it turns out you can just cast it again! With Modern’s mad scientist Piotr Glogowski posting an undefeated run in last week’s MTGO Modern Challenge with Hogaak, the deck is on the forefront of everyone’s mind going into the Mythic Championship. It’s a little futile to ask whether the deck is better than Dredge as they each have distinct play patterns and mostly struggle with different cards and matchups. I imagine people will be scared enough—or wise enough—to sidestep that question by playing cards like Rest in Peace or Leyline of the Void that threaten to flatten both.

Modern Grixis Urza

Creatures (5)
Sai, Master Thopterist
Urza, Lord High Artificer

Spells (36)
Whir of Invention
Chromatic Star
Ensnaring Bridge
Grafdigger’s Cage
Ichor Wellspring
Mind Stone
Mishra’s Bauble
Mystic Forge
Nihil Spellbomb
Pithing Needle
Pyrite Spellbomb
Sword of the Meek
Thopter Foundry
Mox Opal
Arcum’s Astrolabe
Ghirapur Aether Grid
Lands (19)
Snow-Covered Island
Snow-Covered Plains
Snow-Covered Swamp
Flooded Strand
Polluted Delta
Steam Vents
Watery Grave
Academy Ruins
Inventors’ Fair

Sideboard (15)
Grafdigger’s Cage
Pithing Needle
Ceremonious Rejection
Fatal Push
Wear
Sai, Master Thopterist
Teferi, Time Raveler
Tezzeret, Agent of Bolas
Dead of Winter

This is the big unknown quantity of the format. Prison decks incorporating the Thopter Foundry plus Sword of the Meek combo have been around for a few months, but this is a more proactive toolbox deck with Urza offering both a backdoor infinite combo and a built-in backup plan. With access to the whole color pie, a diverse array of tools, and no clear consensus on how to build the deck or its position in the format, it’s hard to predict how well Urza will do or what the right Urza deck might look like. The person who cracks the code can take their tournament by storm.

Modern Burn

Creatures (13)
Goblin Guide
Grim Lavamancer
Monastery Swiftspear
Eidolon of the Great Revel

Spells (28)
Boros Charm
Lightning Bolt
Lightning Helix
Searing Blaze
Lava Spike
Rift Bolt
Skewer the Critics
Lands (19)
Mountain
Arid Mesa
Bloodstained Mire
Inspiring Vantage
Sacred Foundry
Sunbaked Canyon
Wooded Foothills

Sideboard (15)
Rest in Peace
Path to Exile
Searing Blood
Skullcrack
Smash to Smithereens
Exquisite Firecraft

There’s not much to say here: Burn is a constant presence in Modern and a major constraint on any deck that’s too slow or cumbersome. Although its cousin Mono Red Phoenix has shared its spotlight recently, I strongly believe that Burn is the better deck and the one you are more likely to see at the top tables this weekend. In particular, the shift from Dredge to Hogaak is excellent news for Burn (though the sudden rise in Eldrazi Tron may be enough to dampen those spirits).

Modern Azorius Control

Creatures (4)
Snapcaster Mage

Planeswalkers (8)
Teferi, Time Raveler
Teferi, Hero of Dominaria
Narset, Parter of Veils
Jace, the Mind Sculptor

Spells (24)
Cryptic Command
Force of Negation
Logic Knot
Mana Leak
Opt
Path to Exile
Spell Snare
Surgical Extraction
Oust
Supreme Verdict
Timely Reinforcements
Detention Sphere
Lands (24)
Prismatic Vista
Hallowed Fountain
Glacial Fortress
Flooded Strand
Field of Ruin
Celestial Colonnade
Snow-Covered Plains
Snow-Covered Island

Sideboard (15)
Wrath of God
Lyra Dawnbringer
Geist of Saint Traft
Dovin’s Veto
Disdainful Stroke
Ceremonious Rejection
Celestial Purge
Stony Silence
Rest in Peace
Timely Reinforcements

There are people who play Celestial Colonnade in every Modern tournament. Now may be one of the two times a day when that broken clock is right. The London mulligan is a big deal here. It’s easy to look solely at how it improves the best draws of proactive decks, but it also allows reactive decks to find their sideboard haymakers and cash in the answers that are meant for different questions. Soorani’s list here is a fairly classic UW Control list similar to his weapon of choice for London, but there is a lot of room for customization in this archetype. For example, Daniel Fournier is enjoying success with a tap-out UW deck with a full roster of planeswalkers backed up by Force of Negation.

Modern Jund

Creatures (13)
Dark Confidant
Scavenging Ooze
Tarmogoyf
Plague Engineer
Bloodbraid Elf

Planeswalkers (8)
Wrenn and Six
Liliana of the Veil

Spells (15)
Fatal Push
Inquisition of Kozilek
Lightning Bolt
Thoughtseize
Assassin’s Trophy
Kolaghan’s Command
Maelstrom Pulse
Lands (24)
Barren Moor
Blackcleave Cliffs
Blood Crypt
Bloodstained Mire
Blooming Marsh
Forest
Mountain
Nurturing Peatland
Overgrown Tomb
Raging Ravine
Stomping Ground
Swamp
Verdant Catacombs

Sideboard (15)
Engineered Explosives
Grafdigger’s Cage
Nihil Spellbomb
Ancient Grudge
Collective Brutality
Anger of the Gods
Fulminator Mage
Plague Engineer
Tireless Tracker

Like Celestial Colonnade, there are people who take any excuse to play Raging Ravine. Jund has also seen improvements across the board with Modern Horizons. Wrenn and Six offers a continuous source of card advantage that’s less fragile than Dark Confidant and redundant removal against creature-heavy decks. Plague Engineer covers the decks that try to fight through one-for-one removal by going fast and wide, and Seasoned Pyromancer lets Jund trade dead discard and removal spells for new tools while developing its board. Most of Jund’s matchups are still close, but these toys move the needle in its favor.

One look at a MTGO 5-0 deck dump or random paper tournament reveals dozens of other decks to be aware of, but these are the format’s heavy hitters as of right now. If you’re preparing to battle this weekend—or to watch some high-stakes Modern in the comfort of your own home—this is what you can expect to see.

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