With some of the new cards coming out from Core 2019, I want to talk about one of my favorite decks for Modern and what will change going forward for the Spirits archetype. So first, let’s discuss the new Spirits from Core 2019 that have me excited!

One of the things holding Spirits back as a Modern deck was the amount of lords we could run. There’s Drogskol Captain—which is great—but because we only had one playable lord we were forced to play Phantasmal Image. Don’t get me wrong, Phantasmal Image is a great card but it doesn’t have as much impact in a deck like Spirits compared to a deck like Humans. The Spirits deck plays at instant speed; we have cards like Spell Queller and Rattlechains to give our Spirits flash. Phantasmal Image doesn’t work with the Spirits off-battlefield plan. But now we have another option: Supreme Phantom.

So, let’s break this down. Not only is it a two-mana lord, it’s also is a 1/3 flier. Why is this good you ask? Well against the more aggressive decks like burn, we can block a 2/2 for days without sacrificing our board presence and that is huge. Supreme Phantom is the card that Spirits has been waiting for. With a deck that has so much interaction, we needed something to help us apply pressure in an already fast format.

Remorseful Cleric is another card I am very excited about in Core 2019. It will definitely see play outside of a Spirits shell in other Collected Company and Chord of Calling decks as tutorable graveyard hate. Remorseful Cleric may not be as powerful as something like Rest in Peace, but it definitely has its uses. A lot of the time in Spirits, we want our 2/1 fliers to do something more than just attack. Remorseful Cleric is another creature that does just that.

So How Will these Cards Affect the Archetype? Well, Spirits is unique because of all of the shells it can be played in. Let’s go through the many different ways to build Spirits: Bant, Esper, and Azorius.

Bant Spirits

Green adds two strengths to Bant Spirits: mana dorks and Collected Company. This allows the deck to be a little more aggressive than its other counterparts.

Bant Spirits

Creatures (32)
Noble Hierarch
Birds of Paradise
Mausoleum Wanderer
Selfless Spirit
Supreme Phantom
Rattlechains
Drogskol Captain
Spell Queller
Remorseful Cleric

Spells (6)
Collected Company
Path to Exile
Lands (22)
Botanical Sanctum
Seachrome Coast
Flooded Strand
Windswept Heath
Misty Rainforest
Cavern of Souls
Horizon Canopy
Gavony Township
Hallowed Fountain
Breeding Pool
Temple Garden
Island
Forest
Plains

Sideboard (15)
Ceremonious Rejection
Eidolon of Rhetoric
Stony Silence
Negate
Path to Exile
Rest in Peace
Settle the Wreckage
Worship

Collected Company gives you a lot of great options in such a creature-heavy deck. Not only is that valuable, but the quality of options you get are very high with Spirits. From Spell Queller to Mausoleum Wanderer, you have many interactive hits. With mana dorks like Noble Hierarch and Birds of Paradise you can cast Collected Company on turn three, which should either swing to board state heavily in your favor, or put your opponent in a position where it is difficult to attack into your Spirits. Because of this, Bant Spirits is a more aggressive way to play the archetype.

Esper Spirits

Supreme Phantom makes Lingering Souls the frontrunner of cards to include in Spirits, which means we are now Esper. What else can black add to the mix? While Bant can use early mana ramp and Collected Company to attack quickly, Esper Spirits has a more reactive game plan with cards like Fatal Push and Collective Brutality.

Esper Spirits

Creatures (26)
Mausoleum Wanderer
Rattlechains
Supreme Phantom
Selfless Spirit
Remorseful Cleric
Drogskol Captain
Spell Queller

Spells (10)
Lingering Souls
Path to Exile
Fatal Push
Lands (23)
Cavern of Souls
Flooded Strand
Marsh Flats
Polluted Delta
Hallowed Fountain
Godless Shrine
Watery Grave
Plains
Island
Swamp
Seachrome Coast
Darkslick Shores
Moorland Haunt

Sideboard (15)
Negate
Ceremonious Rejection
Collective Brutality
Fatal Push
Remorseful Cleric
Settle the Wreckage
Rest in Peace
Stony Silence

Everyone knows that Black is one of the strongest colors in Modern, so why not play it in Spirits? In addition to Lingering Souls, also only brings the hand disruption to the table. Eight lords make Lingering Souls stronger than ever. The card sees play in a lot of different shells, such as Abzan and Mardu Pyromancer, because of how much value it generates. Add in Selfless Spirit to protect your board, and you might have a great Spirits deck brewing.

Azorius Spirits

Azorius is another way you can go with the Spirits archetype, forgoing both the green and black splashes. This build traditionally allows you for a more tempo-style deck, with cards like Aether Vial, and having a mana base nice enough to allow utility lands like Ghost Quarter.

Azorius Tempo Spirits

Creatures (33)
Mausoleum Wanderer
Rattlechains
Supreme Phantom
Selfless Spirit
Remorseful Cleric
Phantasmal Image
Drogskol Captain
Reflector Mage
Spell Queller

Spells (6)
Path to Exile
Aether Vial
Lands (22)
Ghost Quarter
Seachrome Coast
Hallowed Fountain
Flooded Strand
Cavern of Souls
Island
Plains
Moorland Haunt

Sideboard (15)
Negate
Ceremonious Rejection
Stony Silence
Rest in Peace
Settle the Wreckage
Path to Exile
Thalia, Guardian of Thraben
Eidolon of Rhetoric

The tempo list has a lot of things going for it. Some people even go to the extreme with “Spooky Taxes,” a Spirits shell that also includes taxing cards like Leonin Arbiter to help shut down the opposing game plan.

But what if we played Spirits in more of a control shell? My friend @DillEPape has been pioneering an aggro-control iteration of Spirits that play the best Spirits with the best control game.

Azorius Control Spirits

Creatures (26)
Mausoleum Wanderer
Rattlechains
Selfless Spirit
Supreme Phantom
Snapcaster Mage
Drogskol Captain
Spell Queller

Spells (12)
Curious Obsession
Logic Knot
Mana Leak
Opt
Path to Exile
Spell Snare
Lands (22)
Island
Plains
Celestial Colonnade
Field of Ruin
Flooded Strand
Glacial Fortress
Hallowed Fountain
Moorland Haunt
Polluted Delta
Seachrome Coast

Sideboard (15)
Engineered Explosives
Remorseful Cleric
Detention Sphere
Stony Silence
Blessed Alliance
Disdainful Stroke
Dispel
Negate
Settle the Wreckage
Gideon, Ally of Zendikar
Supreme Verdict

This list takes the controlling aspect of the Spirits archetype to a whole new level, giving you access to more countespells and options with cards like Snapcaster Mage. Beating your opponent down with four damage a turn and counter backup is this deck’s main game plan. With decks like Krark-Clan Ironworks, Tron, and Mardu Pyromancer in the metagame, this might be a very strong option going forward.

Four Color Greedy Spirits

Lingering Souls and Collected Company both add a ton of power to the Spirits archetype. What if you can play both? I’d like to show you what Spirits deck I am going to start testing and working on for the upcoming Ravnica Allegiance PPTQ Season:

Four Color Spirits

Creatures (30)
Noble Hierarch
Birds of Paradise
Mausoleum Wanderer
Selfless Spirit
Supreme Phantom
Rattlechains
Drogskol Captain
Spell Queller

Spells (8)
Lingering Souls
Collected Company
Lands (22)
Botanical Sanctum
Seachrome Coast
Flooded Strand
Windswept Heath
Cavern of Souls
Gavony Township
Hallowed Fountain
Breeding Pool
Temple Garden
Godless Shrine
Island
Forest
Plains

Sideboard (15)
Ceremonious Rejection
Stony Silence
Kitchen Finks
Remorseful Cleric
Settle the Wreckage
Worship

I know, you probably think it’s crazy; but I think splashing black for Lingering Souls is a powerful move. While I believe Collected Company is one of the strongest things you can do in the Spirits archetype, adding Lingering Souls as a “Company 5-8” is a smart move. We already know decks like Mardu Pyromancer splash the white for Lingering Souls, so why don’t we splash the black? We already have such strong tribal synergies, and being able to have that much pressure with one card and a lord in our deck is very powerful.

Just imagine this hand: Turn 1: Birds of Paradise. Turn 2: Lingering Souls. Turn 3: Collected Company into Drogskol Captain plus Supreme Phantom.

Your Lingering Souls effectively made 3/3s, and that isn’t unreasonable now that we have access to Supreme Phantom in the mix. And to think people play Lingering Souls card when they can only have the tokens at 1/1.

Conclusion

With the arrival of the new Spirits in Core 2019, the archetype is about to take off in all sorts of directions. Spirits has a unique spot in the metagame where it can compliment any style of game play. In the upcoming weeks, I will be streaming some Magic Online to test Four Color Spirits. You can check it out by following me on Twitch.

If you want to reach out to me and talk about the different types of Spirits decks, go ahead and shoot me a tweet, @kintreespirit_. You can also join the conversation about Spirits on Discord! Thanks everyone for reading! Next time, we will be taking a deep dive into my favorite Spirits sub-archetype: Four Color Spirits!

Lexie is a chemisty student by day and a Modern grinder by night from Fort Wayne, Indiana. You can see her traveling the Midwest playing and scorekeeping Magic: the Gathering events.

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