Last week I wrote about my first ever Legacy brew and my attempt to make Mudpost a much better deck. To do this I kind of broke the rules by adding a color, but I still tried to keep the integrity of Mud without really turning it into a different style of Post. This week I’m going to update you with what I’ve learned and the changes that I’ve made.
Tuesday I had the opportunity to test it. It ended up not being the ideal testing environment or day—in addition to some personal stuff I had going on (including my silly cat coming home limping earlier that day) I got paired against Aaron round one. It was not a good matchup for me. Aaron was playing High Tide, combo is really not the best matchup, and Aaron wiped the floor with me. After sideboard though things drastically improved thanks to Flusterstorm, Chalice of the Void, Arcane Laboratory and Force of Will. At one point during game two I cast Arcane Laboratory which he forced, so I forced his force, so he forced my force and I flusterstormed his force. It was both confusing and enjoyable as a mud player. I ended up, by some miracle of draws, beating him in three. It was really just some good luck. I drew force at the perfect time and Chalice plus Trinisphere can do some work. Before sideboard though he completely steamrolled me which left me a little worried.
The rest of the night I was pretty distracted and it was full of misplays. My most important takeaways: the countermagic in the sideboard was pretty important as was Arcane Laboratory. Emrakul didn’t belong in the mainboard, he wasn’t the best game plan for me and in turn neither did Eye of Ugin. Lastly while Wasteland and Blood Moon were annoying like always it only really sucked when I got Wastelocked which is something any variant of Post will always have a problem with.
So after all of that I re-tooled the deck, as you’ll see below.
Blue Mudpost
Lands (24) 1 Academy Ruins 4 Ancient Tomb 4 Cloudpost 4 Glimmerpost 3 Island 4 Seat of the Synod 4 Vesuva Creatures (13) 1 Blightsteel Colossus 3 Faerie Mechanist 2 Inkwell Leviathan 4 Metalworker 3 Wurmcoil Engine Spells (26) 4 Chalice of the Void 4 Grim Monolith 1 Lightning Greaves 1 Staff of Domination 4 Talisman of Dominance 2 Tezzeret the Seeker 4 Thirst for Knowledge 2 Thoughtcast 4 Trinisphere | Sideboard (15) 2 Arcane Laboratory 1 Emrakul, the Aeons Torn 2 Flusterstorm 4 Force of Will 2 Grafdigger’s Cage 3 Pithing Needle 1 Witchbane Orb |
In the lands you’ll notice the only difference is I swapped out Eye for one more Island. I’ve added more spells that I need double blue to cast and movie Emmie to the sideboard so it only made sense to me.
For creatures I made some major changes. I cut one Wurmcoil and both Sundering Titans to add two Inkwell Leviathans. Swords to Plowshares has always been a big problem for Post so this is a great way of avoiding it. It was more important to have artifact beaters than Emrakul. Emrakul is great in grindy games, but in faster games he’s awful. He’ll never leave my sideboard, he’s a must have against decks like Show and Tell and Miracles but many decks these days are too fast for me to wait for Emrakul. As for Sundering Titan, as much as I love him, against non-blue decks he can be a little bit of a nombo. So far in testing these changes have gone really well for me.
Spells is where I made the most changes. I cut Crucible of Worlds and moved Pithing Needle to the sideboard to put Chalice of the Void main and add two Tezzeret and two Thoughtcast. Wasteland is tough but Mud has always been the strongest against Wasteland thanks to Metalworker and Grim Monolith. I brought Chalice in for so many matchups it felt quite ridiculous to not just make the move. I’ve been back and forth regarding maindeck Chalice over the years with Mud, but with this build I definitely think it belongs.
I added the the Thoughtcast because this deck seems to love dig. So far in testing it’s gone well. It’s pretty easy for me to cast it by turn two (I love that Seat is an artifact). Tezzeret is the last addition I’m still testing, he’s pretty strong and a quick way for me to win the game or tutor out something as needed.
So far in testing this new build has been able to play a much faster and much more resilient game one. I’m really looking forward to taking this to Legacy next Tuesday and I’ll let you guys know how it goes!! Let me know if you have any advice in the comments!
Kate hails from Worcester MA and also does a bit of Card Altering. Check her Stuff out on Facebook! She mainly plays legacy and modern though will occasionally find herself playing EDH. She has recently succumbed to MTGO.