After a 9-5 workday on Friday, five of us piled into a rental car to make the 7 hour drive from Boston to Baltimore. My brother had gone out with his coworkers beforehand and in the fog of Long Island Ice Teas demanded that we started the drive with Taylor Swift’s “Blank Space” which he had listened to several times before getting into the car. After a drive filled with episodes of Serial and How Did This Get Made, the Promise Ring Pandora station, and discussions on Tiny Leaders and pro wrestling, we arrived in Baltimore at 3AM. Or rather we arrived at our hotel in Owings Mills, since last minute hotel rooms in Baltimore would have cost a collective kidney and we couldn’t get Garrett to donate one. After a few short hours of sleep, we were up again to battle at the Baltimore Convention Center which is a giant byzantine structure full of boat replicas and weird people statues.
After shipping a pool with some garbage and a foil [casthaven]Windswept Heath[/casthaven] I received this:
GP Baltimore Sealed Pool—Artifacts
(8) 1 Abzan Banner 1 Briber’s Purse 1 Cranial Archive 2 Jeskai Banner 1 Sultai Banner 2 Temur Banner |
GP Baltimore Sealed Pool—Non-basic Lands
(8) 1 Sandsteppe Citadel 1 Tranquil Cove 2 Wind-Scarred Crag 1 Wooded Foothills 1 Tranquil Cove 1 Rugged Highlands 1 Jungle Hollow |
GP Baltimore Sealed Pool—White
(13) 2 Erase 1 Defiant Strike 1 Ainok Bond-Kin 1 Feat of Resistance 1 Sage-Eye Harrier 1 Abzan Falconer 1 Mardu Hordechief 2 Kill Shot 1 Rush of Battle 1 Siegecraft 1 End Hostilities |
GP Baltimore Sealed Pool—Blue
(14) 1 Wetland Sambar 1 Jeskai Elder 2 Taigam’s Scheming 3 Force Away 1 Jeskai Windscout 1 Glacial Stalker 1 Mistfire Weaver 1 Quiet Contemplation 1 Scaldkin 1 Weave Fate 1 Waterwhirl |
GP Baltimore Sealed Pool—Black
(9) 1 Krumar Bond-Kin 2 Rakshasa’s Secret 2 Sidisi’s Pet 1 Bitter Revelation 1 Rotting Hystradon 1 Murderous Cut 1 Rite of the Serpent |
GP Baltimore Sealed Pool—Red
(14) 1 War-Name Aspirant 1 Valley Dasher 1 Tormenting Voice 1 Shatter 1 Barrage of Boulders 1 Mardu Blazebringer 1 Hordeling Outburst 1 Bloodfire Expert 1 Horde Ambusher 3 Bring Low 1 Swift Kick 1 Crater’s Claws |
GP Baltimore Sealed Pool—Green
(11) 1 Hardened Scales 1 Kin-Tree Warden 1 Archer’s Parapet 1 Highland Game 1 Naturalize 1 Alpine Grizzly 2 Sagu Archer 1 Tuskguard Captain 1 Awaken the Bear 1 Seek the Horizon |
GP Baltimore Sealed Pool—Multi-Color
(6) 1 Chief of the Edge 1 Mindswipe 1 Mardu Charm 1 Snowhorn Rider 1 Armament Corps 1 Sage of the Inward Eye |
After going through the pool, a couple things became pretty clear to me:
- I was going to play both [casthaven]End Hostilities[/casthaven] and [casthaven]Crater’s Claws[/casthaven] as both cards can lead to winning games in otherwise unwinnable circumstances. While [casthaven]Crater’s Claws[/casthaven] is easily splashable, I would have to be base white to play [casthaven]End Hostilities[/casthaven].
- Neither Green nor Black were very deep and would at best be support colors. Black offered up [casthaven]Murderous Cut[/casthaven], which is totally splashable, while Green had nothing exciting at all. In terms of multi-colored cards containing black and green, I could see myself playing [casthaven]Mardu Charm[/casthaven] if I was base Red-White but didn’t like any of the other options. [casthaven]Armament Corps[/casthaven] is certainly a very strong card but it would likely be a double splash, which I obviously don’t like, [casthaven]Chief of the Scale[/casthaven] is excellent in warrior strategies but it didn’t look like my pool supported that archetype, and [casthaven]Snowhorn Rider[/casthaven] would only be playable if I was base Red-Blue splashing for green which didn’t seem likely given my unexciting other options in green.
- I liked my white spells (End Hositilities, Feat, and Kill Shot) but didn’t have many white creatures, four total, so I would have to pair white with a color(s) that contained a higher density of creatures.
- Since I have a hard time resisting blue cards, I was excited about the evasive fliers and strong tempo cards in blue. Three [casthaven]Force Away[/casthaven]s and a [casthaven]Waterwhirl[/casthaven] can be such a blowout against opponents flipping expensive morph cards.
- Red was relatively strong but pulled me toward an aggressive build. There were four playable red creatures, as [casthaven]Mardu Ragebringer[/casthaven] should never touch your starting forty, and all of them really want to be in an aggressive shell. The problem with this is that if we pair red with white, we have eight playable creatures. While we have plenty of tempo cards, I don’t think it’s realistic to have [casthaven]Valley Dasher[/casthaven] in a non-aggressive deck without much pressure in the way of creatures.
- If I went Blue-White splash Red I would still have a low creature count but would have access to two relatively powerful multicolored rares in [casthaven]Mindswipe [/casthaven]and [casthaven]Sage of the Inward Eye[/casthaven]. All signs were pushing me toward Jeskai.
- Since I had a bunch of powerful spells in Jeskai and a couple cards that rewarded me for playing non-creature spells ([casthaven]Sage of the Inward Eye[/casthaven], [casthaven]Jeskai Elder[/casthaven], and [casthaven]Jeskai Windscout[/casthaven]), this might actually be the right deck for [casthaven]Quiet Contemplation[/casthaven]. While I would much prefer a lone [casthaven]Goblin Slide[/casthaven] in my creature light control builds, [casthaven]Quiet Contemplation[/casthaven] is good for several reasons. One, it allows me to tap potential blockers to get in with creatures. This is important with both [casthaven]Mindswipe[/casthaven] and [casthaven]Crater’s Claws[/casthaven] in the deck as ways to close out a game. Two, it encourages opponents to play out multiple creatures in order to close out the game. This is good as it may lead to opponent’s overextending into [casthaven]End Hostilities[/casthaven]. Three, it allows me to potentially race with evasive creatures even while facing down a [casthaven]Wooly Loxodon[/casthaven] or two.
With all this in mind, I came up with this as my final build:
GP Baltimore Sealed Pool—Final Build
Lands (18) 2 Wind-Scarred Crag 1 Tranquil Cove 2 Mountain 6 Plains 7 Island Creatures (10) 1 Jeskai Elder 1 Ainok Bond-Kin 1 Jeskai Windscout 1 Glacial Stalker 1 Mistfire Weaver 1 Mardu Hordechief 1 Abzan Falconer 1 Sage-Eye Harrier 1 Scaldkin 1 Sage of the Inward Eye Spells (12) 3 Force Away 1 Feat of Resistance 2 Kill Shot 1 Quiet Contemplation 1 Weave Fate 1 End Hostilities 1 Mindswipe 1 Crater’s Claws 1 Waterwhirl |
It is possible that I could have stretched the mana a bit more and played a few [casthaven]Bring Lows[/casthaven] as additional removal spells. In general I find that I am more conservative with my manabase than many, but in this case I don’t actually think [casthaven]Bring Low[/casthaven] is better, or enough better, to replace [casthaven]Kill Shot[/casthaven] or some number of [casthaven]Force Away[/casthaven]s anyway. I kept [casthaven]Wetland Sambar[/casthaven] out of the main as it’s kind of unexciting, but I brought it in a few games against very aggressive decks.
After finishing my build with 20 seconds or so to spare, I prepared myself to grind through nine rounds as I didn’t have any byes.
Rather than go match by match and try to recall all the stuff that occurred over nine hours of games, I’m going to share some stuff that stuck with me.
- I had a judge call in Round Five against a guy named Richard. After entering combat, I moved around some of my creatures, specifically a 4/3 first-striking [casthaven]Ainok Bond-Kin[/casthaven] in front of a [casthaven]Ponyback Brigade[/casthaven] with a [casthaven]Ghostfire Blade[/casthaven] while I thought about my other blocks. I never said “these are my final blocks” or even “can I go to blocks?”. I then used a [casthaven]Force Away[/casthaven] to bounce a 2/2 created with Sidisi and tapped down a [casthaven]Sultai Flayer[/casthaven] he had left back with [casthaven]Quiet Contemplation[/casthaven]. I then went to go to block two Goblin tokens attacking me with some of my creatures, and he said that we had already moved past declare blocks and that by placing my [casthaven]Ainok Bond-Kin[/casthaven] in front of [casthaven]Ponyback Brigade[/casthaven], I had declared blockers and now we were past that phase. I called a judge, explained the situation, we agreed on all aspects except that he believed I said, “I’m going to block here.” The judge ruled that I had not meant to finalize my blocks and that I could continue to block his Goblin tokens. He appealed to the head judge who upheld the previous judge’s decision. Even with the eight minute time extension, we only finished one game where I was able to win while at one life. I bring this up not to chastise Richard, who was a very gracious opponent and still shook my hand at the end of the round, but as a reminder to maintain good communication throughout the tournament and to call a judge if any miscommunication occurs. If I had in fact neglected to block his Goblins, I would have lost this game. The whole thing hung on our individual interpretations of the game state.
- I 7’ed for 2’ed an opponent with [casthaven]End Hostilities[/casthaven]. After I used [casthaven]Quiet Contemplation[/casthaven] and a [casthaven]Force Away[/casthaven] to narrowly stay alive, he just emptied out his hand on the table. When I played [casthaven]End Hostilities[/casthaven] he just said, “oh.”
- Though I never thought I would trigger ferocious, [casthaven]Ainok Bond-Kin[/casthaven] was often big enough to let me loot with [casthaven]Force Away[/casthaven] and get in two extra damage with [casthaven]Crater’s Claws[/casthaven].
- I used [casthaven]Mindswipe[/casthaven] on one of my own spells in order to [casthaven]Quiet Contemplation[/casthaven] away a blocker and get in for lethal damage.
- [casthaven]Weave Fate[/casthaven] felt especially good in a deck with two [casthaven]Kill Shots[/casthaven]. When my opponents correctly played around a [casthaven]Kill Shot[/casthaven] and I got to still tap out during their turn to draw some cards, ugh, I have dreams about that stuff.
- No one ever expects the third [casthaven]Force Away[/casthaven].
My round to round results looked like this:
ROUND ONE— Lance (2-1)
ROUND TWO—Tom (2-0)
ROUND THREE—Billy (0-2)
ROUND FOUR— Dan (2-1)
ROUND FIVE— Richard (1-0)
ROUND SIX—Tim (0-2)
ROUND SEVEN—Chad (2-1)
ROUND EIGHT—Igor (2-1)
ROUND NINE—Robert (2-0)
I can’t quite explain how it felt after coming out 7-2 and making my first ever day two. Relieved that the day was over, vindicated that after spending so much time on a hobby I have something to show for it, and happy to share the moment with my friends.
Afterward we all went out to the Brewer’s Cask. This is our photo* after a couple of drinks:
Since my brother took this picture he’s not in it, but he’s awesome too.
At age 15, while standing in a record store with his high school bandmates, Shawn Massak made the uncool decision to spend the last of his money on a 7th edition starter deck (the one with foil [casthaven]Thorn Elemental[/casthaven]). Since that fateful day 11 years ago, Shawn has decorated rooms of his apartment with MTG posters, cosplayed as [casthaven]Jace, the Mindsculptor[/casthaven], and competes with LSV for the record of most islands played (lifetime). When he’s not playing Magic, Shawn works as a job coach for people with disabilities and plays guitar in an indie-pop band.