by Hugh Kramer, Grade 9
Alright alright alright alright alright alright alright alright now fellas! Yeah? What’s cooler…than drafting Theros?! Ice Age. I said what’s cooler, than drafting Theros. ICE AGE. Man I miss that song. I miss a lot of things from when I was just a wee lad. But you know what I don’t miss? Drafting Henry David Theros all the time since it’s a fanfreakingtastic format!
If you are a loyal reader of my bi-weekly column here at Hipsters, then you know I had some predictions about the format two weeks ago. As of today I can say that a many of those predictions are definitely holding up! Again these opinions are about draft and are not necessarily my views on sealed! White heroic decks are still the decks to beat but they are certainly not unbeatable. Gods pretty much suck. I would predict, at least in draft, people lose more games having a God than winning with a God in play. As I’ve come to see it, that’s certainly been the case. Black still continues to not impress me. People sing the praises of Gray Merchant and I think it’s an okay card but really, think about everything that you are actually doing to set it up. First of all, it’s a vanilla 2/4 for five mana which in this format, is going to often be too slow and too irrelevant a body, even with some drain life. The bigger the drain life effect you get means the more black permanents you will have to have in play. Since in my opinion, most of the black permanents at common suck, you are gain having to play lack-luster cards to make a “good” card better. This I think is a cardinal sin that a lot of players make in limited. You should not have to play bad cards to make good cards better. Sometimes you will just not draw your good cards and hence your weak “enablers” will simply lose you the game. I’d rather just play a card that is going to be good on it’s own no matter when I play or draw it.
I could say more but I’m going to stop here and get to the draft! Up to this point, in nearly every draft I’ve done I’ve been pretty much forcing Wu, Wg, Wr, or UG tempo/aggro decks. Over the past week I’d read a few articles and opinions that the ramp decks in this format are pretty good so I decided to give it a try in my draft last night. Let’s see how it went!
Pack 1 pick 1:
My Pick:
Pack 1 pick 2:
The best card in this pact is Ordeal of Heliod. And it certainly was a big ordeal for me to pass it. There are no good ramp cards in this pack though there is a decent finisher in Centaur Battlemaster. I’m not thrilled to pick it here since a ramp deck will presumably not have much in the way of heroic triggering but even turning it into a 6/6 or 7/7 can sometimes be enough. I’m also not worried about finding finishers and at this point I was was bemoaning how good of a white beatdown start I would’ve had. Still, onward and upward!
My Pick:
Pack 1 pick 3:
Gross. No green to speak of. I guess we will just take the best card and possibly still move into white in some form. Also, interesting sidenote, a buddy at my LGS (20 Sided Store) Nick H, pointed out to me that Prowler’s Helm is basically unblockable as the only “wall” in this set is Mnemonic Wall. All the other defenders in this set do not have the “wall” creature type. Fascinating stuff!
My Pick:
Pack 1 pick 5:
At this point I’m not really committed to anything. I really really like ordeals, and the blue one is probably the best one. I took it here in case I’m transitioning into a blue based tempo deck. Losing out on a green three-drop is not much of a concern this early. In this set especially I’ve often felt I’ve never had an issue getting enough playables as there seem to just be so many.
My Pick:
Pack 1 pick 6:
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Pack 1 pick 12:
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Pack 1 pick 13:
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Pack 1 pick 14:
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Pack 1 pick 15:
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Pack 2 pick 1:
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Pack 2 pick 11:
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Pack 2 pick 12:
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Pack 2 pick 13:
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Pack 2 pick 14:
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Pack 2 pick 15:
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Pack 3 pick 1:
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Pack 3 pick 4:
Best green common for this deck and the first one I’ve seen all draft, was a snap pick.
My Pick:
Pack 3 pick 5:
2nd Scorpion, probably should’ve had three.
My Pick:
Pack 3 pick 6:
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Pack 3 pick 8:
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Pack 3 pick 9:
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Pack 3 pick 10:
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Pack 3 pick 11:
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Pack 3 pick 12:
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Pack 3 pick 13:
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Pack 3 pick 14:
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Pack 3 pick 15:
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Ended up going 3-0 with the decklist below. In large part due to the scorpions just buying me again, all the time I needed. Ramp is definitely a viable and fun archetype but making sure you don’t just die early as always is the key!
UG Ramp
Creatures (17) 2 Sedge Scorpion 2 Nessian Asp 2 Burnished Hart 2 Vulpine Goliath 1 Mnemonic Wall 1 Voyaging Satyr 1 Karametra’s Acolyte 1 Horizon Chimera 1 Opaline Unicorn 1 Nessian Courser 1 Agent of Horizons 1 Thassa’s Emissary 1 Prescient Chimera Spells (6) 2 Voyage’s End 1 Artisan’s Sorrow 1 Bow of Nylea 1 Thassa’s Bounty 1 Ordeal of Thassa | Lands (17) 9 Forest 8 Island |
Thanks for reading!
Hugh
World-renowned punster Hugh Kramer is also a skilled Limited Magician. He’ll share his thoughts on each format as it rears its ugly head, and continue his analysis well after the format fades into the darkness of rotation. Hugh was able to single handedly drive Matt Jones from the Limited format with his love of the Spider Spawning archetype in Innistrad Limited.